Exemplo n.º 1
0
        private void loginButton_Click(object sender, EventArgs e)
        {
            DashboardUI dashboard = new DashboardUI();

            dashboard.Show();
            this.Hide();
        }
Exemplo n.º 2
0
    IEnumerator WaitForFakeLogIn()
    {
        FullRegLogUI.enabled  = false;
        FullDashboard.enabled = true;
        LoginText.text        = "getting data please wait ...";
        yield return(new WaitForSeconds(2f));

        LoginText.text = "";
        DashboardUI.DOAnchorPos(new Vector3(0, -149), 0.4f);
        //  ContractManager.ContractManagerInstance.GetDataForContractsAfterLogIn();
        // ContractManager.ContractManagerInstance.ReloadDataAfterFakeSignOut();
    }
Exemplo n.º 3
0
    IEnumerator WaitForLogIn()
    {
        FullRegLogUI.enabled  = false;
        FullDashboard.enabled = true;
        LoginText.text        = "login in please wait ...";

        ContractManager.ContractManagerInstance.ContractData();
        ContractManager.ContractManagerInstance.GetFullDataForAllContracts();
        for (int i = 0; i < DronesManager.Instance.Drones.Count; i++)
        {
            DronesManager.Instance.Drones[i].GetDataForDrone();
        }
        ContractManager.ContractManagerInstance.ActiveContractsDashBoard();
        yield return(new WaitForSeconds(4f));

        PlantsManager.PlantsManagerInstance.ActiveAndDoneContractsUI();

        LoginText.text = "";
        TimeManager.Instance.canCount = 1;
        DashboardUI.DOAnchorPos(new Vector3(0, -149), 0.4f);
        //  ContractManager.ContractManagerInstance.GetDataForContractsAfterLogIn();
    }
    // Use this for initialization
    void Start()
    {
        CURRENTSTATE = State.PATROL;
        newJob = false;
        isFirstPerson = false;
        safeToPullOver = false;
        Speed = 10;
        //RotateSpeed = 1;
        AudioSource[] sources = this.GetComponents<AudioSource>();
        notifySource = sources[0];
        notifySource2 = sources[1];
        alarmSource = sources[2];
        notifySource3 = sources[3];
        dUI = DashboardPanel.GetComponent<DashboardUI>();
        DashboardUI.LEVEL = SoundLevel.MEDIUM;

        GetComponentInChildren<Camera>().transform.position = firstPerson.position;
        GetComponentInChildren<Camera>().transform.rotation = firstPerson.rotation;

        foreach (GameObject mud in mudSpots) {
            Debug.Log("mud");
            mud.GetComponent<Mud>().SetSeverity(Random.Range(-1.5f, 1.5f));
        }
    }
    // Use this for initialization
    void Start()
    {
        CURRENTSTATE = State.PATROL;
        newJob = false;
        isFirstPerson = false;
        safeToPullOver = false;
        Speed = 10;
        //RotateSpeed = 1;
        AudioSource[] sources = this.GetComponents<AudioSource>();
        notifySource = sources[0];
        notifySource2 = sources[1];
        alarmSource = sources[2];
        notifySource3 = sources[3];
        dUI = DashboardPanel.GetComponent<DashboardUI>();
        DashboardUI.LEVEL = SoundLevel.MEDIUM;

        GetComponentInChildren<Camera>().transform.position = firstPerson.position;
        GetComponentInChildren<Camera>().transform.rotation = firstPerson.rotation;
    }
 // Use this for initialization
 void Start()
 {
     dUI = DashboardPanel.GetComponent<DashboardUI>();
     IsClear = true;
     IsPlaying = false;
 }