Exemplo n.º 1
0
        public override bool UseItem(Player player)
        {
            item.damage = Math.Max(1, player.statDefense / 10) * initialDamage;
            DarkPlayer Dplayer = player.GetModPlayer <DarkPlayer>();


            if (Dplayer.doubleDarkDamage)
            {
                item.damage *= 2;
            }

            Dplayer.shadowGuardianDamage = item.damage;

            if (player.altFunctionUse == 2)
            {
                if (Dplayer.CostDarkness(4, true))
                {
                    Dplayer.shadowGuardianDamage *= Dplayer.darkDash.GetLevel();
                    Dplayer.ShadowGuardianAttack  = 2;
                }
            }
            else
            {
                if (Dplayer.CostDarkness(1, false))
                {
                    Dplayer.shadowGuardianDamage = Dplayer.shadowGuardianDamage * (int)(0.75f + (Dplayer.shadowPunch.GetLevel() * 0.25f));
                    Dplayer.ShadowGuardianAttack = 1;
                }
            }


            return(base.UseItem(player));
        }
Exemplo n.º 2
0
        public override bool UseItem(Player player)
        {
            DarkPlayer dplayer = player.GetModPlayer <DarkPlayer>();

            if (player.altFunctionUse == 2)
            {
                if (dplayer.CostDarkness(5, false))
                {
                    dplayer.ShadowGuardianAttack = 4;
                    dplayer.shadowGuardianDamage = Math.Max(1, player.statDefense / 10) * (item.damage / 10);
                    item.reuseDelay = 25 + Math.Min(40, (2000 / Math.Max(1, player.statDefense)));
                    item.autoReuse  = false;
                }
            }
            else
            {
                if (dplayer.CostDarkness(4, false))
                {
                    dplayer.ShadowGuardianAttack = 3;
                    dplayer.shadowGuardianDamage = item.damage;
                    item.reuseDelay = 15;
                    item.autoReuse  = true;
                }
            }

            return(base.UseItem(player));
        }