Exemplo n.º 1
0
//	void SetCursorState()
//	{
//
//	}
    void Start()
    {
        Time.timeScale = 1;
        if (shotsDisplay != null)
        {
            shotsDisplay.SetActive(false);
        }
        canvas         = GetComponent <Canvas>();
        canvas.enabled = false;
        if (SceneManager.GetActiveScene().name != "Intro Scene")
        {
            //eventSystem.SetActive (false);
//			if(SceneManager.GetActiveScene().name != "CapMultiplayer")
//			{
            dannyCameraBase     = gmobj.dannyContainer.GetComponentInChildren <FreeCameraLook> ().gameObject;
            dannyShutCameraOff  = dannyCameraBase.GetComponent <FreeCameraLook>();
            shutWeaponsOff      = gmobj.danny.GetComponent <DannyWeaponScript>();
            strongmanCameraBase = gmobj.strongmanContainer.GetComponentInChildren <FreeCameraLook> ().gameObject;
            strongmanCameraOff  = strongmanCameraBase.GetComponent <FreeCameraLook> ();
//			}
//			else if(SceneManager.GetActiveScene().name == "CapMultiplayer")
//			{
//				//			Debug.Log ("This is a network game!!!");
//			}
//			sfxSlider.value = PersistThroughScenes.sfxVolume;
//			musicSlider.value = PersistThroughScenes.musicVolume;
        }

        sfxSlider.enabled   = false;
        musicSlider.enabled = false;
        quit.enabled        = false;
    }
Exemplo n.º 2
0
    void Start()
    {
        tutorialPanel.SetActive(false);
        setInfo = true;

        userInput         = player.GetComponent <UserInput>();
        dannyMovement     = player.GetComponent <DannyMovement>();
        dannyWeaponScript = player.GetComponent <DannyWeaponScript>();
        jumpingScript     = player.GetComponent <JumpingRaycastDown>();
        rigidBody         = player.GetComponent <Rigidbody>();

        bToUseImage = buttonToUse2.GetComponent <Image>();
        bToUseText  = buttonToUse2.GetComponentInChildren <Text>();

        tutorial = false;

        if (tutorial)
        {
            tut1  = true;
            tut2  = true;
            tut3  = true;
            tut4  = true;
            tut5  = true;
            tut6  = true;
            tut7  = true;
            tut8  = true;
            tut9  = true;
            tut10 = true;
            tut11 = true;
        }
        else if (!tutorial)
        {
            tut1  = false;
            tut2  = false;
            tut3  = false;
            tut4  = false;
            tut5  = false;
            tut6  = false;
            tut7  = false;
            tut8  = false;
            tut9  = false;
            tut10 = false;
            tut11 = false;
        }
    }
Exemplo n.º 3
0
 void Awake()
 {
     //gameMaster = GameObject.Find ("GameMasterObject");
     //gmobj = gameMaster.GetComponent<GameMasterObject> ();
     //lookAround1 = lv1TurretNorth.GetComponentInChildren<MouseLookScript> ();
     lookAround2 = lv1TurretWest.GetComponentInChildren <MouseLookScript> ();
     lookAround3 = lv1TurretEast.GetComponentInChildren <MouseLookScript> ();
     lookAround4 = lv2TurretWest.GetComponentInChildren <MouseLookScript> ();
     lookAround5 = lv2TurretEast.GetComponentInChildren <MouseLookScript> ();
     //mount1 = lv1TurretNorth.GetComponentInChildren<MountedTurretGuns> ();
     mount2 = lv1TurretWest.GetComponentInChildren <MountedTurretGuns> ();
     mount3 = lv1TurretEast.GetComponentInChildren <MountedTurretGuns> ();
     mount4 = lv2TurretWest.GetComponentInChildren <MountedTurretGuns> ();
     mount5 = lv2TurretEast.GetComponentInChildren <MountedTurretGuns> ();
     //cam1 = lv1TurretNorth.GetComponentInChildren<Camera> ();
     cam2         = lv1TurretWest.GetComponentInChildren <Camera> ();
     cam3         = lv1TurretEast.GetComponentInChildren <Camera> ();
     cam4         = lv2TurretWest.GetComponentInChildren <Camera> ();
     cam5         = lv2TurretEast.GetComponentInChildren <Camera> ();
     dannyWeapons = danny.GetComponent <DannyWeaponScript> ();
 }
Exemplo n.º 4
0
    void Awake()
    {
//		anim = GetComponent<Animator>();
//		playerAudio = GetComponent<AudioSource>();
        dannyWeapons  = GetComponent <DannyWeaponScript> ();
        dannyMovement = GetComponent <DannyMovement>();
        charMove      = GetComponent <StrongManMovement> ();
        userInput     = GetComponent <UserInput> ();
        sUinput       = GetComponent <StrongManUserInput>();

        if (displayModel != null)
        {
            rend = displayModel.GetComponent <Renderer>();
        }

        currentHealth = startingHealth;
        countPower    = startingPower;
        maxHealth     = startingHealth;
        maxPower      = startingPower;

        regColor = rend.material.color;
    }
Exemplo n.º 5
0
 public void GetDannyInfo()
 {
     shutWeaponsOff = GameMasterObject.dannyNetwork.GetComponent <DannyWeaponScript>();
 }