public void OnGUI() { if (isOn && ctrl_Connector.isOn) { window_Main = GUILayout.Window(ctrl_Connector.id_AimlockTriggerbot, window_Main, onWindow, "Aimlock/Triggerbot"); } if (aimlock || triggerbot && tool_ToolZ.getLocalPlayer().equipment.asset is ItemWeaponAsset) { RaycastHit hit; if (tool_ToolZ.getLookingAt(out hit, (nodistance ? Mathf.Infinity : ((ItemWeaponAsset)tool_ToolZ.getLocalPlayer().equipment.asset).range))) { if (players && DamageTool.getPlayer(hit.transform) && DamageTool.getPlayer(hit.transform) != tool_ToolZ.getLocalPlayer() && !ctrl_Connector.skid.isWhitelist(tool_ToolZ.getPlayerID(DamageTool.getPlayer(hit.transform)))) { if (nofriends && !ctrl_Connector.hack_Friends.isFriend(DamageTool.getPlayer(hit.transform))) { if (noadmins && !tool_ToolZ.getSteamPlayer(DamageTool.getPlayer(hit.transform)).isAdmin) { useAttack(); } else { if (!noadmins) { useAttack(); } } } else { if (!nofriends) { useAttack(); } } } else if (zombies && DamageTool.getZombie(hit.transform)) { useAttack(); } else if (animals && DamageTool.getAnimal(hit.transform)) { useAttack(); } else { useReset(); } } else { useReset(); } } else { useReset(); } }
// Token: 0x060009E4 RID: 2532 RVA: 0x00050760 File Offset: 0x0004EB60 public void OnTriggerEnter(Collider other) { if (other.isTrigger) { return; } if (!Provider.isServer) { return; } if (other.CompareTag("Player")) { if (this.killPlayers) { Player player = DamageTool.getPlayer(other.transform); if (player != null) { EPlayerKill eplayerKill; DamageTool.damage(player, this.deathCause, ELimb.SPINE, CSteamID.Nil, Vector3.up, 101f, 1f, out eplayerKill); } } } else if (other.CompareTag("Agent")) { if (this.killZombies || this.killAnimals) { Zombie zombie = DamageTool.getZombie(other.transform); if (zombie != null) { if (this.killZombies) { EPlayerKill eplayerKill2; uint num; DamageTool.damage(zombie, Vector3.up, 65000f, 1f, out eplayerKill2, out num); } } else if (this.killAnimals) { Animal animal = DamageTool.getAnimal(other.transform); if (animal != null) { EPlayerKill eplayerKill3; uint num2; DamageTool.damage(animal, Vector3.up, 65000f, 1f, out eplayerKill3, out num2); } } } } else if (other.CompareTag("Vehicle") && this.killVehicles) { InteractableVehicle vehicle = DamageTool.getVehicle(other.transform); if (vehicle != null && !vehicle.isDead) { EPlayerKill eplayerKill4; DamageTool.damage(vehicle, false, Vector3.zero, false, 65000f, 1f, false, out eplayerKill4); } } }
public static RaycastInfo OriginalRaycast(Ray ray, float range, int mask) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } } return(raycastInfo); }
public static RaycastInfo raycast(Ray ray, float range, int mask) { RaycastHit hit; int msk = RayMasks.ENEMY | RayMasks.ENTITY | RayMasks.VEHICLE; if (ComponentManager.hack_Weapons.meleeThroughWalls) { Physics.Raycast(ray, out hit, range, msk); } else { Physics.Raycast(ray, out hit, range, mask); } RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (hit.transform != null) { if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, hit.transform, hit.collider); } } return(raycastInfo); }
public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask) { PhysicsUtility.raycast(ray, out RaycastHit hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit) { direction = ray.direction }; if (hit.transform == null) { return(raycastInfo); } if (raycastInfo.transform.CompareTag("Barricade")) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (RaycastOptions.UseCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } else if (RaycastOptions.UseRandomLimb) { ELimb[] Limbs = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = Limbs[MathUtilities.Random.Next(0, Limbs.Length)]; } if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } return(raycastInfo); }
// Token: 0x06000094 RID: 148 RVA: 0x000068DC File Offset: 0x00004ADC public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; bool flag = !(raycastInfo.transform == null); RaycastInfo result; if (flag) { bool flag2 = raycastInfo.transform.CompareTag("Barricade"); if (flag2) { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } else { bool flag3 = raycastInfo.transform.CompareTag("Structure"); if (flag3) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } } bool flag4 = raycastInfo.transform.CompareTag("Enemy"); if (flag4) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } bool flag5 = raycastInfo.transform.CompareTag("Zombie"); if (flag5) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } bool flag6 = raycastInfo.transform.CompareTag("Animal"); if (flag6) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); bool flag7 = !RaycastOptions.UseRandomLimb; if (flag7) { bool useCustomLimb = RaycastOptions.UseCustomLimb; if (useCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } } else { ELimb[] array = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = array[MathUtilities.Random.Next(0, array.Length)]; } bool flag8 = raycastInfo.transform.CompareTag("Vehicle"); if (flag8) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } else { bool flag9 = raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive; if (flag9) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } } bool alwaysHitHead = RaycastOptions.AlwaysHitHead; if (alwaysHitHead) { raycastInfo.limb = ELimb.SKULL; } result = raycastInfo; } else { result = raycastInfo; } return(result); }
public static RaycastInfo OV_raycast(Ray ray, float range, int mask) { ItemWeaponAsset weapon = (ItemWeaponAsset)Player.player.equipment.asset; /*if (MenuGUI.instance.LongRangeMelee && weapon == null) * { * range = MenuGUI.instance.MeleeRange; * }*/ range = Mathf.Infinity; RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, 0); RaycastInfo raycastInfo = new RaycastInfo(hit); if (MenuGUI.instance.silentAim) { if (hit.transform == null && Functions.GetDistance(Functions.GetNearestPlayer().transform.position) >= Functions.GetGunDistance()) { return(raycastInfo); } } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.direction = new Vector3(0, MenuGUI.instance.launchAmount, 0); if (MenuGUI.instance.silentAim && !hit.transform.CompareTag("Zombie")) { if (Functions.GetDistFrom(Functions.GetNearestPlayer().transform.position, Player.player.look.aim.position) <= 15.5) { raycastInfo.point = Player.player.transform.position; } else { raycastInfo.point = Functions.GetLimbPosition(Functions.GetNearestPlayer().transform, "Skull"); } if (MenuGUI.instance.randomLimb) { ELimb[] array = (ELimb[])Enum.GetValues(typeof(ELimb)); raycastInfo.limb = array[Random.Next(0, array.Length)]; } else { raycastInfo.limb = ELimb.SKULL; } raycastInfo.player = Functions.GetNearestPlayer(); } else { raycastInfo.limb = DamageTool.getLimb(hit.transform); if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } } if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = EPhysicsMaterial.NONE; } return(raycastInfo); }
public void Update() { if (lastCheck == null || (DateTime.Now - lastCheck).TotalMilliseconds >= 1500) { //enabled = (bool)ctrl_Connector.hack_Settings.getSetting("enable_smartUI").value; lastCheck = DateTime.Now; } if (enabled) { displayInfo.Clear(); if (PlayerInteract.interactable != null) { if (PlayerInteract.interactable is InteractableStorage) { InteractableStorage storage = (InteractableStorage)PlayerInteract.interactable; displayInfo.Add("Type: Storage"); //if (storage.owner != CSteamID.Nil) //{ //displayInfo.Add("Owner: " + tool_ToolZ.getSteamPlayer(storage.owner.m_SteamID).playerID.playerName); //} displayInfo.Add("Locked: " + (getLocked(storage) ? "Yes" : "No")); displayInfo.Add("HasItems: " + (storage.items.getItemCount() > 0 ? "Yes" : "No")); //hasCrack = getLocked(storage); int disp = getDisplay(); info_window.width = disp; info_window.x = Screen.width - disp - 10; inte = PlayerInteract.interactable; } else if (PlayerInteract.interactable is InteractableDoor) { InteractableDoor door = (InteractableDoor)PlayerInteract.interactable; displayInfo.Add("Type: Door"); //if (door.owner != CSteamID.Nil) //{ //displayInfo.Add("Owner: " + tool_ToolZ.getSteamPlayer(door.owner.m_SteamID).playerID.playerName); //} displayInfo.Add("Locked: " + (getLocked(door) ? "Yes" : "No")); //hasCrack = getLocked(door); int disp = getDisplay(); info_window.width = disp; info_window.x = Screen.width - disp - 10; inte = PlayerInteract.interactable; } } else { hasCrack = false; RaycastHit hit; if (tool_ToolZ.getLookingAt(out hit)) { if (DamageTool.getPlayer(hit.transform) && DamageTool.getPlayer(hit.transform) != tool_ToolZ.getLocalPlayer()) { Player p = DamageTool.getPlayer(hit.transform); displayInfo.Add("Type: Player"); displayInfo.Add("Name: " + p.name); displayInfo.Add("Health: " + p.life.health); displayInfo.Add("Food: " + p.life.food); displayInfo.Add("Water: " + p.life.water); displayInfo.Add("Stamina: " + p.life.stamina); displayInfo.Add("Distance: " + Math.Round(tool_ToolZ.getDistance(p.transform.position), 0)); if (tool_ToolZ.getLocalPlayer().equipment.asset != null && tool_ToolZ.getLocalPlayer().equipment.asset is ItemWeaponAsset) { displayInfo.Add("Will hit: " + (tool_ToolZ.getDistance(p.transform.position) <= ((ItemWeaponAsset)tool_ToolZ.getLocalPlayer().equipment.asset).range ? "Yes" : "No")); } int disp = getDisplay(); info_window.width = disp; info_window.x = Screen.width - disp - 10; } else if (DamageTool.getZombie(hit.transform)) { Zombie t = DamageTool.getZombie(hit.transform); displayInfo.Add("Type: Zombie"); displayInfo.Add("Health: " + getHealth(t)); displayInfo.Add("Distance: " + Math.Round(tool_ToolZ.getDistance(t.transform.position), 0)); if (tool_ToolZ.getLocalPlayer().equipment.asset != null && tool_ToolZ.getLocalPlayer().equipment.asset is ItemWeaponAsset) { displayInfo.Add("Will hit: " + (tool_ToolZ.getDistance(t.transform.position) <= ((ItemWeaponAsset)tool_ToolZ.getLocalPlayer().equipment.asset).range ? "Yes" : "No")); } int disp = getDisplay(); info_window.width = disp; info_window.x = Screen.width - disp - 10; } else if (DamageTool.getAnimal(hit.transform)) { Animal t = DamageTool.getAnimal(hit.transform); displayInfo.Add("Type: Animal"); displayInfo.Add("Health: " + getHealth(t)); displayInfo.Add("Distance: " + Math.Round(tool_ToolZ.getDistance(t.transform.position), 0)); if (tool_ToolZ.getLocalPlayer().equipment.asset != null && tool_ToolZ.getLocalPlayer().equipment.asset is ItemWeaponAsset) { displayInfo.Add("Will hit: " + (tool_ToolZ.getDistance(t.transform.position) <= ((ItemWeaponAsset)tool_ToolZ.getLocalPlayer().equipment.asset).range ? "Yes" : "No")); } int disp = getDisplay(); info_window.width = disp; info_window.x = Screen.width - disp - 10; } } } } }
public static RaycastInfo raycast(Ray ray, float range, int mask) { int num; if (MP_Weapons.attackThroughWalls) { num = RayMasks.VEHICLE | RayMasks.ENEMY | RayMasks.ENTITY; } else { num = mask; } RaycastHit hit; Physics.Raycast(ray, out hit, range, num); RaycastInfo raycastInfo = new RaycastInfo(hit); raycastInfo.direction = ray.direction; if (hit.transform != null) { if (hit.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); } if (hit.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (hit.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (hit.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, hit.transform, hit.collider); } if (MP_Weapons.alwaysHitHead) // idk if it should interfere with silentaim so i just put it above silent aim :\ { raycastInfo.limb = ELimb.SKULL; } #region SilentAim if (MP_Aimbot.silentAim) { Player p = ((SteamPlayer)MP_Aimbot.attackNext).player; if (p == null || raycastInfo.zombie != null) { return(raycastInfo); } raycastInfo.player = p; raycastInfo.limb = MP_Aimbot.aimLocation; } #endregion } return(raycastInfo); }
// Token: 0x060001F3 RID: 499 RVA: 0x00012908 File Offset: 0x00010B08 public void OnGUI() { Player mainPlayer = OptimizationVariables.MainPlayer; bool flag = mainPlayer == null; object obj; if (flag) { obj = null; } else { PlayerEquipment equipment = mainPlayer.equipment; obj = ((equipment != null) ? equipment.useable : null); } UseableGun useableGun = obj as UseableGun; bool flag2 = useableGun == null || TrajectoryComponent.spying || !WeaponOptions.EnableBulletDropPrediction || !Provider.modeConfigData.Gameplay.Ballistics; bool flag3 = flag2; if (flag3) { bool flag4 = TrajectoryComponent.Highlighted != null; bool flag5 = flag4; if (flag5) { TrajectoryComponent.RemoveHighlight(TrajectoryComponent.Highlighted); TrajectoryComponent.Highlighted = null; } } else { RaycastHit raycastHit; List <Vector3> list = TrajectoryComponent.PlotTrajectory(useableGun, out raycastHit, 255); bool flag6 = Vector3.Distance(list.Last <Vector3>(), OptimizationVariables.MainPlayer.look.aim.position) > useableGun.equippedGunAsset.range; ColorVariable color = ColorUtilities.getColor("_TrajectoryPredictionInRange"); ColorVariable color2 = ColorUtilities.getColor("_TrajectoryPredictionOutOfRange"); bool flag7 = WeaponOptions.HighlightBulletDropPredictionTarget && raycastHit.collider != null; bool flag8 = flag7; if (flag8) { Transform transform = raycastHit.transform; GameObject gameObject = null; bool flag9 = DamageTool.getPlayer(transform) != null; bool flag10 = flag9; if (flag10) { gameObject = DamageTool.getPlayer(transform).gameObject; } else { bool flag11 = DamageTool.getZombie(transform) != null; bool flag12 = flag11; if (flag12) { gameObject = DamageTool.getZombie(transform).gameObject; } else { bool flag13 = DamageTool.getAnimal(transform) != null; bool flag14 = flag13; if (flag14) { gameObject = DamageTool.getAnimal(transform).gameObject; } else { bool flag15 = DamageTool.getVehicle(transform) != null; bool flag16 = flag15; if (flag16) { gameObject = DamageTool.getVehicle(transform).gameObject; } } } } bool flag17 = gameObject != null; bool flag18 = flag17; if (flag18) { Highlighter highlighter = gameObject.GetComponent <Highlighter>() ?? gameObject.AddComponent <Highlighter>(); bool flag19 = !highlighter.enabled; bool flag20 = flag19; if (flag20) { highlighter.occluder = true; highlighter.overlay = true; highlighter.ConstantOnImmediate(flag6 ? color2 : color); } bool flag21 = TrajectoryComponent.Highlighted != null && highlighter != TrajectoryComponent.Highlighted; bool flag22 = flag21; if (flag22) { TrajectoryComponent.RemoveHighlight(TrajectoryComponent.Highlighted); } TrajectoryComponent.Highlighted = highlighter; } else { bool flag23 = TrajectoryComponent.Highlighted != null; bool flag24 = flag23; if (flag24) { TrajectoryComponent.RemoveHighlight(TrajectoryComponent.Highlighted); TrajectoryComponent.Highlighted = null; } } } else { bool flag25 = !WeaponOptions.HighlightBulletDropPredictionTarget && TrajectoryComponent.Highlighted != null; bool flag26 = flag25; if (flag26) { TrajectoryComponent.RemoveHighlight(TrajectoryComponent.Highlighted); TrajectoryComponent.Highlighted = null; } } ESPComponent.GLMat.SetPass(0); GL.PushMatrix(); GL.LoadProjectionMatrix(OptimizationVariables.MainCam.projectionMatrix); GL.modelview = OptimizationVariables.MainCam.worldToCameraMatrix; GL.Begin(2); GL.Color(flag6 ? color2 : color); foreach (Vector3 v in list) { GL.Vertex(v); } GL.End(); GL.PopMatrix(); } }
public void Update() { if (triggerbot) { ItemAsset ia = Information.player.equipment.asset; Useable us = Information.player.equipment.useable; if (Information.player.equipment.isSelected && ia != null && ia is ItemWeaponAsset) { RaycastHit hit; if (Tool.getLookingAt(out hit, (wepDistance ? ((ItemWeaponAsset)ia).range : distance))) { if ((trig_players && DamageTool.getPlayer(hit.transform)) || (trig_zombies && DamageTool.getZombie(hit.transform)) || (trig_animal && DamageTool.getAnimal(hit.transform))) { attack(ia, Tool.getDistance(hit.transform.position)); } } } } }
// Token: 0x06000237 RID: 567 RVA: 0x000152E4 File Offset: 0x000134E4 public static RaycastInfo GenerateOriginalRaycast(Ray ray, float range, int mask, Player ignorePlayer = null) { RaycastHit hit; PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal); RaycastInfo raycastInfo = new RaycastInfo(hit) { direction = ray.direction }; if (!(raycastInfo.transform == null)) { if (!raycastInfo.transform.CompareTag("Barricade")) { if (raycastInfo.transform.CompareTag("Structure")) { raycastInfo.transform = DamageTool.getStructureRootTransform(raycastInfo.transform); } } else { raycastInfo.transform = DamageTool.getBarricadeRootTransform(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Enemy")) { raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform); if (raycastInfo.player == ignorePlayer) { raycastInfo.player = null; } } if (raycastInfo.transform.CompareTag("Zombie")) { raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform); } if (raycastInfo.transform.CompareTag("Animal")) { raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform); } raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform); if (!RaycastOptions.UseRandomLimb) { if (RaycastOptions.UseCustomLimb) { raycastInfo.limb = RaycastOptions.TargetLimb; } } else { raycastInfo.limb = MathUtilities.RandomEnumValue <ELimb>(); } if (raycastInfo.transform.CompareTag("Vehicle")) { raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform); } if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive) { raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC; } else { raycastInfo.material = DamageTool.getMaterial(hit.point, raycastInfo.transform, raycastInfo.collider); } return(raycastInfo); } return(raycastInfo); }
private void udESP() { while (!terminate) { try { if (espEnabled) { if (dManager.d_ref) { dManager.drawing_esp.Clear(); Collider[] cols = Physics.OverlapSphere(Information.player.transform.position, distance, RayMasks.DAMAGE_CLIENT); foreach (Collider c in cols) { if (DamageTool.getPlayer(c.transform) != null) { SDG.Unturned.Player ut = DamageTool.getPlayer(c.transform); if (esp_player) { if (ut.gameObject == null) { continue; } SteamPlayer ply = Tool.getSteamPlayer(ut.gameObject); bool isFriend = ComponentManager.friend_manager.exists(ply.playerID.steamID.m_SteamID); float dist = (float)Math.Round(Tool.getDistance(ut.transform.position)); Vector3 c2s = MainCamera.instance.WorldToScreenPoint(ut.transform.position); Highlighter h = ut.gameObject.GetComponent <Highlighter>(); if (c2s.z <= 0) { continue; } c2s.x = c2s.x - 64f; c2s.y = (Screen.height - (c2s.y + 1f)) - 12f; if (Array.Exists(dManager.drawing_esp.ToArray(), a => a.pos == c2s)) { continue; } dManager.drawing_esp.Add(new DrawType((p_name ? ply.playerID.nickName : "") + (p_distance ? "[" + dist + "]" : ""), c2s, (isFriend ? Information.esp_friends : Information.esp_players), p_name || p_distance, ut.gameObject, Tool.BoundsToScreenRect(c.bounds))); if (draw_highlight) { if (h == null) { h = ut.gameObject.AddComponent <Highlighter>(); h.OccluderOn(); h.SeeThroughOn(); h.ConstantOn((isFriend ? Information.esp_friends : Information.esp_players)); } HighlightType ht = dManager.highlights.Find(a => a.h == h); if (ht == null) { dManager.highlights.Add(new HighlightType(h, ut.gameObject)); } else { ht.hasUd = true; } } continue; } } if (DamageTool.getZombie(c.transform)) { SDG.Unturned.Zombie ut = DamageTool.getZombie(c.transform); if (esp_zombie) { if (ut.gameObject == null && !ut.isDead) { continue; } float dist = (float)Math.Round(Tool.getDistance(ut.transform.position)); Vector3 c2s = Camera.main.WorldToScreenPoint(ut.transform.position); Highlighter h = ut.gameObject.GetComponent <Highlighter>(); if (c2s.z <= 0) { continue; } c2s.x = c2s.x - 64f; c2s.y = (Screen.height - (c2s.y + 1f)) - 12f; if (Array.Exists(dManager.drawing_esp.ToArray(), a => a.pos == c2s)) { continue; } dManager.drawing_esp.Add(new DrawType((z_name ? getZombieName(ut) : "") + (z_distance ? "[" + dist + "]" : ""), c2s, Information.esp_zombies, z_name || z_distance, ut.gameObject, Tool.BoundsToScreenRect(c.bounds))); if (draw_highlight) { if (h == null) { h = ut.gameObject.AddComponent <Highlighter>(); h.OccluderOn(); h.SeeThroughOn(); h.ConstantOn(Information.esp_zombies); } HighlightType ht = dManager.highlights.Find(a => a.h == h); if (ht == null) { dManager.highlights.Add(new HighlightType(h, ut.gameObject)); } else { ht.hasUd = true; } } continue; } } } dManager.d_ref = false; } } else { dManager.rm_highlights = true; dManager.drawing_esp.Clear(); } } catch (Exception ex) { Debug.LogException(ex); } } }