Exemplo n.º 1
0
    public static DamageParticles Spawn(Vector3 _pos)
    {
        DamageParticles curParticles = null;

        for (int i = 0; i < particlePool.Count; i++)
        {
            if (particlePool[i].ParticleSys.IsAlive() == false)
            {
                curParticles = particlePool[i];

                curParticles.transform.position = _pos;
                curParticles.ParticleSys.Play();
                break;
            }
        }

                #if UNITY_EDITOR
        if (curParticles == null)
        {
            Debug.LogWarning("EnemyPiece pool out of objects. Consider increasing pool size");
        }
                #endif

        return(curParticles);
    }
 public void SpawnDamageParticles(Vector3 _pos)
 {
     DamageParticles.Spawn(_pos);
 }