///<summary> Updates Effect limit, checks to see if DamageInfo can attack, updates AppearanceInfo. Flags effect for removal when the conditions for it are met. </summary>
        public void UpdateOutput(EnvironEffectList effects, ref float hitPoints, ResistanceInfo resistances)
        {
            if (endOnCondition == TerminalCondition.TIMER_ZERO)
            {
                limit.UpdateTimer();
                effects.ConditionalFlagForRemoval(limit.belowZero, this);
            }

            if (damageI)
            {
                damageI.Attack(ref hitPoints, resistances);
                effects.ConditionalFlagForRemoval(damageI.removeEffect, this);
            }

            if (appearanceI)
            {
                appearanceI.UpdateInfo();
            }
        }