private void PlayerSpellCasting_OnReleaseFrame()
        {
            Vector3 missileDirection = GameManager.Instance.MainCamera.transform.forward;
            Vector3 missilePosition  = transform.position + Vector3.up * 0.35f + missileDirection * 0.85f;

            // TEMP: Just hurling test missiles with no payload at this time
            DaggerfallMissile missile = Instantiate(ColdMissilePrefab);

            missile.UseSpellBillboardAnims(SpellTypes.Cold);
            missile.ExecuteMobileMissile(missilePosition, missileDirection);

            lastSpell  = readySpell;
            readySpell = null;
        }