void SellHouseButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
 {
     if (DaggerfallBankManager.OwnsHouse)
     {
         BuildingDirectory buildingDirectory = GameManager.Instance.StreamingWorld.GetCurrentBuildingDirectory();
         if (buildingDirectory)
         {
             BuildingSummary house;
             if (buildingDirectory.GetBuildingSummary(DaggerfallBankManager.OwnedHouseKey, out house))
             {
                 GeneratePopup(TransactionResult.SELL_HOUSE_OFFER, DaggerfallBankManager.GetHouseSellPrice(house));
             }
         }
     }
 }