Exemplo n.º 1
0
        public override bool UseItem(Player player)
        {
            DaesPlayer modPlayer = player.GetModPlayer <DaesPlayer>();

            if (modPlayer.hasEndlessAmmo)
            {
                return(false);
            }

            modPlayer.UnlockEndlessAmmo();
            return(true);
        }
Exemplo n.º 2
0
        private void DrawAmmoPicker(SpriteBatch spriteBatch, DaesPlayer modPlayer)
        {
            int   dx         = LeftX;
            Color titleColor = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
            Point mousePoint = new Point(Main.mouseX, Main.mouseY);

            Main.LocalPlayer.mouseInterface = true;
            Color locked = new Color(187, 187, 187, 187);

            float stringScale = 0.75f;
            float gap         = 8;

            List <Item> ammos          = new List <Item>();
            float       widestAmmoName = Main.fontMouseText.MeasureString($"{UNLOCK_AMOUNT} / {UNLOCK_AMOUNT}").X;
            float       stringHeight   = 0;

            foreach (Item ammoItem in DataContainer.AmmoItems)
            {
                if (ammoItem.ammo == AmmoPicker)
                {
                    ammos.Add(ammoItem);
                    Vector2 stringDimensions = Main.fontMouseText.MeasureString(ammoItem.Name);
                    if (stringDimensions.X > widestAmmoName)
                    {
                        widestAmmoName = stringDimensions.X;
                    }
                    if (stringDimensions.Y > stringHeight)
                    {
                        stringHeight = stringDimensions.Y;
                    }
                }
            }

            Vector2 stringLeftAlignedVertCenter = new Vector2(0, stringHeight / 2);

            widestAmmoName *= stringScale;
            stringHeight   *= stringScale;

            float lineHeight = stringHeight * 0.6f;

            foreach (EndlessAmmoType ammoType in DataContainer.EndlessAmmoTypes)
            {
                if (ammoType.Type == AmmoPicker)
                {
                    ChatManager.DrawColorCodedString(spriteBatch, Main.fontMouseText, ammoType.Title, new Vector2(dx, 84f), titleColor, 0, Vector2.Zero, Vector2.One * 0.75f);
                    break;
                }
            }

            float unit         = 56 * Main.inventoryScale;
            Rect  dropdownRect = new Rect(dx, 105f, unit + widestAmmoName + gap, Main.inventoryScale * (52 + (56 * (ammos.Count - 1))));            // Math.Min(3, ammos.Count)

            LargeItemSlot.DrawPanel(spriteBatch, dropdownRect, Main.inventoryScale);

            Rect itemRect = new Rect(dx, 105, 52, 52);

            itemRect.Scale(Main.inventoryScale);

            Rect textRect = new Rect(dx, 105, unit + widestAmmoName, 52);

            textRect.Scale(1, Main.inventoryScale);

            Item hoveringAmmo  = new Item();
            int  action        = 0;
            int  hoveringCount = 0;

            for (int i = 0; i < ammos.Count; i++)
            {
                Item ammo = ammos[i];
                LargeItemSlot.DrawItem(spriteBatch, itemRect, ammo, Main.inventoryScale);

                Vector2 position = itemRect.Position();
                position.X += unit;
                position.Y += unit / 2;

                int  count     = 0;
                bool unlocked  = modPlayer.HasEndlessAmmoItemUnlocked(ammo.type);
                bool canUnlock = false;

                if (unlocked)
                {
                    ChatManager.DrawColorCodedStringWithShadow(
                        spriteBatch,
                        Main.fontMouseText,
                        ammo.Name,
                        position,
                        Color.White,
                        0f,
                        stringLeftAlignedVertCenter,
                        Vector2.One * stringScale
                        );
                }
                else
                {
                    count     = Math.Min(UNLOCK_AMOUNT, modPlayer.CountItemsInInventory(ammo.type));
                    canUnlock = count == UNLOCK_AMOUNT;

                    position.Y -= lineHeight / 2;
                    ChatManager.DrawColorCodedStringWithShadow(
                        spriteBatch,
                        Main.fontMouseText,
                        ammo.Name,
                        position,
                        canUnlock ? UnlockColor : locked,
                        0f,
                        stringLeftAlignedVertCenter,
                        Vector2.One * stringScale
                        );

                    position.Y += lineHeight;
                    ChatManager.DrawColorCodedStringWithShadow(
                        spriteBatch,
                        Main.fontMouseText,
                        $"{count} / {UNLOCK_AMOUNT}",
                        position,
                        canUnlock ? Color.White : locked,
                        0f,
                        stringLeftAlignedVertCenter,
                        Vector2.One * stringScale
                        );
                }

                if (itemRect.Contains(mousePoint))
                {
                    hoveringAmmo = ammo;
                }
                else if (textRect.Contains(mousePoint))
                {
                    hoveringCount = count;
                    hoveringAmmo  = ammo;

                    if (unlocked)
                    {
                        action = 1;
                    }
                    else if (canUnlock)
                    {
                        action = 2;
                    }
                    else
                    {
                        action = 3;
                    }
                }

                itemRect.Translate(0, unit);
                textRect.Translate(0, unit);
            }

            if (hoveringAmmo.type != ItemID.None)
            {
                switch (action)
                {
                case 0:
                    Main.HoverItem            = hoveringAmmo.Clone();
                    Main.HoverItem.ammo       = 0;
                    Main.HoverItem.material   = false;
                    Main.HoverItem.consumable = false;
                    Main.instance.MouseText(hoveringAmmo.Name, hoveringAmmo.rare, 0);
                    break;

                case 1:
                    Main.instance.MouseText(string.Format("Select {0}", hoveringAmmo.Name));
                    if (Main.mouseLeft && Main.mouseLeftRelease)
                    {
                        modPlayer.SelectUnlockedAmmo(hoveringAmmo.type);
                        Main.PlaySound(SoundID.Grab);
                        AmmoPicker = AmmoID.None;
                    }
                    break;

                case 2:
                    Main.instance.MouseText(string.Format("Unlock {0}", hoveringAmmo.Name));
                    if (Main.mouseLeft && Main.mouseLeftRelease)
                    {
                        if (modPlayer.UnlockEndlessAmmo(hoveringAmmo.type))
                        {
                            Main.PlaySound(SoundID.Grab);
                        }

                        AmmoPicker = AmmoID.None;
                    }
                    break;

                case 3:
                    Main.instance.MouseText(string.Format("Unlock {0} ({1} / {2})", hoveringAmmo.Name, hoveringCount, UNLOCK_AMOUNT));
                    break;
                }
            }

            if (!dropdownRect.Contains(mousePoint) && Main.mouseLeft && Main.mouseLeftRelease)
            {
                Main.PlaySound(SoundID.MenuClose);
                AmmoPicker = AmmoID.None;
            }
        }