public PlayerOnRopeState_Move(Player player, PlayerFiniteStateMachine playerFiniteStateMachine, string animationBoolName, D_PlayerOnRopeState onRopeStateData) : base(player, playerFiniteStateMachine, animationBoolName, onRopeStateData) { RopePositions = new List <Vector2>(); _wrapPointsLookup = new Dictionary <Vector2, int>(); }
public PlayerOnRopeState_Finish(Player player, PlayerFiniteStateMachine playerFiniteStateMachine, string animationBoolName, D_PlayerOnRopeState onRopeStateData) : base(player, playerFiniteStateMachine, animationBoolName, onRopeStateData) { }