Exemplo n.º 1
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 public Boar_DamageState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DamageState stateData, Boar boar)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _boar = boar;
 }
 public GoblinArcher_DamageState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DamageState stateData, GoblinArcher goblinArcher)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _goblinArcher = goblinArcher;
 }
Exemplo n.º 3
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 public DamageState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DamageState stateData)
     : base(finiteStateMachine, enemy, animationBoolName)
 {
     StateData = stateData;
 }
Exemplo n.º 4
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 public Ogre_DamageState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DamageState stateData, Ogre ogre)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _ogre = ogre;
 }
Exemplo n.º 5
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 public Slime_DamageState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DamageState stateData, Slime slime)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _slime = slime;
 }