Exemplo n.º 1
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 public Slime_AreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, Transform attackPosition, D_AreaAttackState stateData,
                              Slime slime) : base(finiteStateMachine, enemy, animationBoolName, attackPosition, stateData)
 {
     _slime = slime;
 }
Exemplo n.º 2
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 public AreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, Transform attackPosition, D_AreaAttackState stateData)
     : base(finiteStateMachine, enemy, animationBoolName, attackPosition)
 {
     StateData = stateData;
 }