// void selectDTTarget() { int highPrior = 0; if (attack.Target == null) { foreach (DTTarget a in m_targetDTData) { if (a.GetComponent <DTTarget>().m_dtTargetPriority >= highPrior) { highPrior = a.GetComponent <DTTarget>().m_dtTargetPriority; } }//End for //Debug.Log("DT: We're here!"); for (int i = 0; i < m_bsm.m_heroes.Count; i++) { // Select attack with highest priority value if (m_targetDTData[i].GetComponent <DTTarget>().m_dtTargetPriority == highPrior) { // if (m_targetDTData[i].GetComponent <DTTarget>().m_dtName == m_bsm.m_heroes[i].GetComponent <HeroStateMachine>().m_hero.m_name) { attack.Target = m_bsm.m_heroes[i]; m_dtTargetObject = m_targetDTData[i]; setHeroTarget(attack.Target); break; } } }//End for } }
public override void evaluate(DTTarget target) { bool result = this.targetTest(target); //Debug.Log(this.title); if (result) { this.positive.evaluate(target); target.m_dtTargetPriority++; } else { this.negative.evaluate(target); } }
public override void evaluate(DTTarget target) { }
public abstract void evaluate(DTTarget target);