Exemplo n.º 1
0
    void OnClick()
    {
        DSPlayerScore score = GameManager.Instance.SavablePlayerData.PlayerProgress.Score;

        if (stat.Value < stat.MaxValue && score.expirience.Value > 0)
        {
            if (nextLevelCost <= score.expirience.Value)
            {
                GPSWrapper.Achivement.IncrementProgress(GPSConstants.achievement_there_is_healthy_mind_in_a_healthy_body, (int)nextLevelCost, null);
                score.expirience.Value -= nextLevelCost;
                stat.Value             += additionnalVal;
                stat.Progress           = 0;
            }
            else
            {
                GPSWrapper.Achivement.IncrementProgress(GPSConstants.achievement_there_is_healthy_mind_in_a_healthy_body, (int)score.expirience.Value, null);
                nextLevelCost         -= score.expirience.Value;
                score.expirience.Value = 0;
                stat.Progress          = 1 - nextLevelCost / nextLevelCostWhenProgressZero;
            }

            SetValues();
        }
        else
        {
            if (score.expirience.Value <= 0)
            {
                Toast.Instance.Show(LocalizedStrings.toast_not_enough_expirience);
            }
            else
            {
                Toast.Instance.Show(LocalizedStrings.toast_stat_max_upgrade);
            }
        }
    }
Exemplo n.º 2
0
 public PlayerProgress()
 {
     Flags     = new DSFlags();
     Score     = new DSPlayerScore();
     Stats     = new DSUnitStats();
     Skills    = new DSPlayerSkills();
     Equipment = new DSPlayerEquipment();
     Squad     = new DSPlayerSquad();
     Level     = new LevelInfo();
 }
Exemplo n.º 3
0
    public void ApplyLoadedData(object data)
    {
        var d = data as DSPlayerScore;

        if (d == null)
        {
            d = new DSPlayerScore();
        }

        gold.Value       = d.gold.Value;
        silver.Value     = d.silver.Value;
        expirience.Value = d.expirience.Value;

        tempGold.Value       = d.tempGold.Value;
        tempSilver.Value     = d.tempSilver.Value;
        tempExpirience.Value = d.tempExpirience.Value;
    }