public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { PropertyTrack propTrack = track as PropertyTrack; if (endFrame == -1 && canTween && propTrack.canTween) { return; } PropertyTrack.ValueType valueType = propTrack.valueType; //get component and fill the cached method info Component comp = propTrack.GetTargetComp(target as GameObject); if (comp == null) { return; } string varName = propTrack.getMemberName(); int frameRate = seq.take.frameRate; //change to use setvalue track in AMSequence if (!string.IsNullOrEmpty(varName)) { propTrack.RefreshData(comp); //allow tracks with just one key if (!propTrack.canTween || !canTween || track.keys.Count == 1) { seq.Insert(this, GenerateSingleValueTweener(seq, propTrack, frameRate, comp)); } else { //grab end frame var endKey = track.keys[index + 1] as PropertyKey; if (targetsAreEqual(valueType, endKey)) { return; } Tweener tween = null; PropertyInfo propInfo = propTrack.GetCachedPropertyInfo(); if (propInfo != null) { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), endKey.val, getTime(frameRate)); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(propInfo.GetValue(comp, null)), (x) => propInfo.SetValue(comp, x, null), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => (Vector2)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect2, getTime(frameRate)); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => (Vector3)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect3, getTime(frameRate)); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => (Color)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.color, getTime(frameRate)); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => (Rect)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.rect, getTime(frameRate)); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => (Vector4)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.vect4, getTime(frameRate)); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)propInfo.GetValue(comp, null), (x) => propInfo.SetValue(comp, x, null), endKey.quat, getTime(frameRate)); break; } } else { FieldInfo fieldInfo = propTrack.GetCachedFieldInfo(); if (fieldInfo != null) { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(new IntPlugin(), () => System.Convert.ToInt32(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt32(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(new FloatPlugin(), () => System.Convert.ToSingle(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToSingle(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(new DoublePlugin(), () => System.Convert.ToDouble(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), endKey.val, getTime(frameRate)); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(new LongPlugin(), () => System.Convert.ToInt64(fieldInfo.GetValue(comp)), (x) => fieldInfo.SetValue(comp, x), System.Convert.ToInt64(endKey.val), getTime(frameRate)); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => (Vector2)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect2, getTime(frameRate)); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => (Vector3)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect3, getTime(frameRate)); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => (Color)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.color, getTime(frameRate)); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(new RectPlugin(), () => (Rect)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.rect, getTime(frameRate)); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => (Vector4)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.vect4, getTime(frameRate)); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(new PureQuaternionPlugin(), () => (Quaternion)fieldInfo.GetValue(comp), (x) => fieldInfo.SetValue(comp, x), endKey.quat, getTime(frameRate)); break; } } } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } seq.Insert(this, tween); } } } else { Debug.LogError("Animator: No FieldInfo or PropertyInfo set."); } return; }
public void SlowMo(float targetSpeed, float timeToGetToSpeed, float durationOfSlow) { Tween myTween = DOTween.To(() => Time.timeScale, x => Time.timeScale = x, targetSpeed, timeToGetToSpeed); StartCoroutine(StopSlowMo(timeToGetToSpeed, durationOfSlow, myTween)); }
Tweener GenerateSingleValueTweener(SequenceControl seq, PropertyTrack propTrack, float frameRate, Component comp) { float numFrames = endFrame == -1 ? 1f : (float)(endFrame - frame); float time = numFrames / frameRate; switch (propTrack.valueType) { case PropertyTrack.ValueType.Integer: { int _val = System.Convert.ToInt32(val); var tween = DOTween.To(new TweenPlugValueSet <int>(), GenerateGetter <int>(propTrack, comp), GenerateSetter <int>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Float: { float _val = System.Convert.ToSingle(val); var tween = DOTween.To(new TweenPlugValueSet <float>(), GenerateGetter <float>(propTrack, comp), GenerateSetter <float>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Double: { var tween = DOTween.To(new TweenPlugValueSet <double>(), GenerateGetter <double>(propTrack, comp), GenerateSetter <double>(propTrack, comp), val, time); return(tween); } case PropertyTrack.ValueType.Long: { long _val = System.Convert.ToInt64(val); var tween = DOTween.To(new TweenPlugValueSet <long>(), GenerateGetter <long>(propTrack, comp), GenerateSetter <long>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Vector2: { Vector2 _val = vect2; var tween = DOTween.To(new TweenPlugValueSet <Vector2>(), GenerateGetter <Vector2>(propTrack, comp), GenerateSetter <Vector2>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Vector3: { Vector3 _val = vect3; var tween = DOTween.To(new TweenPlugValueSet <Vector3>(), GenerateGetter <Vector3>(propTrack, comp), GenerateSetter <Vector3>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Color: { Color _val = color; var tween = DOTween.To(new TweenPlugValueSet <Color>(), GenerateGetter <Color>(propTrack, comp), GenerateSetter <Color>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Rect: { Rect _val = rect; var tween = DOTween.To(new TweenPlugValueSet <Rect>(), GenerateGetter <Rect>(propTrack, comp), GenerateSetter <Rect>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Vector4: { var tween = DOTween.To(new TweenPlugValueSet <Vector4>(), GenerateGetter <Vector4>(propTrack, comp), GenerateSetter <Vector4>(propTrack, comp), vect4, time); return(tween); } case PropertyTrack.ValueType.Quaternion: { Quaternion _val = quat; var tween = DOTween.To(new TweenPlugValueSet <Quaternion>(), GenerateGetter <Quaternion>(propTrack, comp), GenerateSetter <Quaternion>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.Bool: { bool _val = valb; var tween = DOTween.To(new TweenPlugValueSet <bool>(), GenerateGetter <bool>(propTrack, comp), GenerateSetter <bool>(propTrack, comp), _val, time); return(tween); } case PropertyTrack.ValueType.String: { var tween = DOTween.To(new TweenPlugValueSet <string>(), GenerateGetter <string>(propTrack, comp), GenerateSetter <string>(propTrack, comp), valString, time); return(tween); } case PropertyTrack.ValueType.Sprite: { var spriteRenderer = comp as SpriteRenderer; var _val = valObj as Sprite; var tween = DOTween.To(new TweenPlugValueSet <Sprite>(), () => spriteRenderer.sprite, (x) => spriteRenderer.sprite = x, _val, time); return(tween); } case PropertyTrack.ValueType.Enum: { System.Type infType = propTrack.GetCachedInfoType(seq.target); object enumVal = infType != null?System.Enum.ToObject(infType, (int)val) : null; if (enumVal != null) { var tween = DOTween.To(new TweenPlugValueSet <object>(), GenerateGetter <object>(propTrack, comp), GenerateSetter <object>(propTrack, comp), enumVal, time); return(tween); } else { Debug.LogError("Invalid enum value."); break; } } } return(null); //no type match }
// Use this for initialization void Start() { DOTween.Init(); NetworkManager.Instance.Init(); BattleManager.Instance.Init(mObj); }
public void Set_Pos_Level_Parts_Tweens() { DOTween.KillAll(); Level_Parts_Home.transform.localPosition = Initial_Level_Parts; }
// Start is called before the first frame update void Start() { DOTween.Init(true, false, LogBehaviour.ErrorsOnly); blurMaterial = blurRenderer.material; }
public void Hide() { DOTween.To(() => lift, (x) => lift = x, maxLift, liftTime).SetEase(Ease.OutQuad).OnComplete(() => { gameObject.SetActive(false); }); }
void Awake() { //DOTween.Init(); //DOTween.defaultAutoPlay = AutoPlay.None; //初期位置設定 Button.transform.localPosition = new Vector3(0, -100f, 0); Button.SetActive(false); TextSaved.gameObject.SetActive(true); TextSaved.localScale = new Vector3(0f, 0f, 1f); TextSavedColor.color = new Color(50f / 255f, 50f / 255f, 50f / 255f, 0f); ContinueCheck.gameObject.SetActive(true); ContinueCheck.localScale = new Vector3(0f, 0f, 1f); ContinueCheckColor[0].color = new Color(50f / 255f, 50f / 255f, 50f / 255f, 0f); ContinueCheckColor[1].color = new Color(50f / 255f, 50f / 255f, 50f / 255f, 0f); ContinueCheckColor[1].text = CountStartNumber.ToString(); ThankyouMessage.color = new Color(50f / 255f, 50f / 255f, 50f / 255f, 0f); //セーブ完了 StartTween.Insert(3f, DOVirtual.DelayedCall(3f, () => { TextSaved.DOScale(new Vector3(1f, 1f, 1f), 0.5f).SetEase(Ease.OutQuint); DOTween.ToAlpha(() => TextSavedColor.color, color => TextSavedColor.color = color, 1f, 0.5f ); })); StartTween.Insert(4f, DOVirtual.DelayedCall(5f, () => { TextSaved.DOScale(new Vector3(1.5f, 1.5f, 1f), 0.5f).SetEase(Ease.OutQuint); DOTween.ToAlpha(() => TextSavedColor.color, color => TextSavedColor.color = color, 0f, 0.5f ); })); //コンティニュー確認 StartTween.Insert(5f, DOVirtual.DelayedCall(6f, () => { DOTween.ToAlpha(() => ContinueCheckColor[0].color, color => ContinueCheckColor[0].color = color, 1f, 1f ); DOTween.ToAlpha(() => ContinueCheckColor[1].color, color => ContinueCheckColor[1].color = color, 1f, 1f ); ContinueCheck.DOScale(new Vector3(1f, 1f, 1f), 1f).SetEase(Ease.OutQuint); })); StartTween.Insert(9f, DOVirtual.DelayedCall(6f, () => { Button.SetActive(true); })); StartTween.Insert(9f, DOVirtual.DelayedCall(8f, () => { CountdownFlag = true; })); //ボタン StartTween.Insert(9f, DOVirtual.DelayedCall(6f, () => { Button.transform.DOLocalMoveY(0, 0.5f).SetEase(Ease.OutQuint); } ) ); //BGM 設定 string path = "Audio/endscreen.wav"; StartCoroutine(GetAudioClip(path)); if (!DebugMode) { //SceneChange SceneChange = GameObject.Find("SceneChangeEnd"); float timeDelay = 0.5f; GameObject[] changer = new GameObject[4]; RectTransform[] rectTran = new RectTransform[4]; for (int i = 0; i < 4; i++) { changer[i] = GameObject.Find("SceneChangeEnd").transform.Find(i.ToString()).gameObject; rectTran[i] = changer[i].GetComponent <RectTransform>(); } sceneChangeTween = DOTween.Sequence(); for (int i = 0; i < 4; i++) { sceneChangeTween.Insert(1 + 0.25f * (3 - i), rectTran[i].DOLocalMoveX(-1280, timeDelay).SetEase(Ease.OutQuint) ); } sceneChangeTween.Join( DOVirtual.DelayedCall(6f, () => { Destroy(SceneChange); }) ); } }
public void ChangeDepthOfField(float distance) { DOTween.To(() => _depthOfField.focalLength.value, value => _depthOfField.focalLength.value = value, distance, changeDepthOfFieldTimer); }
// Called by RESTART button OnClick event. Restarts all tweens public void RestartTweens() { DOTween.RestartAll(); }
void Construct() { this.textResultTime = this.gameObject.transform.Find("TextResultTime").GetComponent <TextMeshProUGUI>(); this.textNewRecord = this.gameObject.transform.Find("TextNewRecord").GetComponent <TextMeshProUGUI>(); this.textNewRecord.enabled = false; this.OnEnableAsObservable() .Select(_ => (this.gameMain.time.Value < this.gameMain.shortestTime.Value || this.gameMain.shortestTime.Value < Mathf.Epsilon)) .Subscribe(isShortest => { Debug.Log("UIFinishController.OnEnableAsObservable(): time=" + this.gameMain.time.Value + ", shortestTime=" + this.gameMain.shortestTime.Value + ", isShortest=" + isShortest.ToString()); this.rawImageResult.texture = this.screenShotController.textureScreenShot; this.textNewRecord.enabled = isShortest; if (isShortest) { this.gameMain.uiFadeIn(this.inputName); this.gameMain.uiFadeIn(this.buttonRegister); this.sequenceBlink.Play(); } else { this.gameMain.uiFadeOut(this.inputName, 0.0f); this.gameMain.uiFadeOut(this.buttonRegister, 0.0f); } }); this.buttonTwitter.OnClickAsObservable() .Subscribe(_ => { var t = this.gameMain.time.Value; var hashTags = new string[] { "unity1week", }; UnityRoomTweet.Tweet("landingspace", string.Format("こちら着陸スペース、{0:F2}秒で着陸しましたオーバー。", t), hashTags); }); this.buttonRegister.OnClickAsObservable() .Subscribe(_ => { var typeInput = PlayerPrefs.GetInt("PlayerInput", (int)(GameMain.InputType.RotateByLeftRight)); var bytesScreenShot = this.screenShotController.textureScreenShot.EncodeToPNG(); StartCoroutine(this.leaderBoardManager.SendScore(this.inputName.text, this.gameMain.time.Value, typeInput, bytesScreenShot, false)); this.gameMain.uiFadeOut(this); this.gameMain.title(); }); this.buttonBack.OnClickAsObservable() .Subscribe(_ => { sequenceBlink.Pause(); sequenceBlink.Rewind(); this.textNewRecord.enabled = false; this.gameMain.uiFadeOut(this); this.gameMain.title(); }); this.gameMain.time.Subscribe(_ => { this.textResultTime.text = string.Format("{0:F2}", this.gameMain.time.Value); }); this.sequenceBlink = DOTween.Sequence(); sequenceBlink.Append(this.textNewRecord.DOFade(0.0f, 0.1f)); sequenceBlink.Append(this.textNewRecord.DOFade(1.0f, 0.1f)); sequenceBlink.SetLoops(-1); }
// Called by PLAY button OnClick event. Starts all tweens public void StartTweens() { DOTween.PlayAll(); }
public void OnGameStart(string data) { DOTween.To(() => introCanvasGroup.alpha, x => introCanvasGroup.alpha = x, 0, 1).OnComplete(OnIntroCanvasComplete); }
void TakePicture() { //clear the list currentPlayerScores.Clear(); RaycastHit hit; //populate the list with the players and their distance to the camera for (int i = 0; i < allPlayers.Length; i++) { allPlayers[i].canMove = false; Vector3 camPos = cameraPivot.GetChild(2).position; Vector3 playerPos = allPlayers[i].transform.position; PlayerScore score = new PlayerScore() { id = i }; score.distance = Vector3.Distance(playerPos, camPos); score.position = playerPos; //raycast logic if (Physics.Raycast(camPos, (allPlayers[i].transform.position - camPos) + Vector3.up, out hit, 5, playerLayer)) { if (hit.transform == allPlayers[i].transform) { score.cameraVisible = true; } } if (!allPlayers[i].insideCameraTrigger) { score.cameraVisible = false; } if (score.cameraVisible) { currentPlayerScores.Add(score); } } //order the list based on the players distance to the camera currentPlayerScores = currentPlayerScores.OrderBy(s => s.distance).ToList(); //add to the final score list based on the order of the current list for (int i = 0; i < currentPlayerScores.Count; i++) { PlayerScore player = finalPlayerScores.Find(x => x.id == currentPlayerScores[i].id); int playerIndex = finalPlayerScores.IndexOf(player); player.score += possibleScores[i]; finalPlayerScores[playerIndex] = player; } //stop agents from moving SetAgentsDestination(Vector3.zero, true); cameraLight.DOIntensity(350, .02f).OnComplete(() => cameraLight.DOIntensity(0, .05f)); cameraLight.transform.parent.DOPunchScale(Vector3.one / 3, .5f, 10, 1); WaitForSeconds intervalWait = new WaitForSeconds(.1f); WaitForEndOfFrame frameWait = new WaitForEndOfFrame(); StartCoroutine(TakePhoto()); IEnumerator TakePhoto() { yield return(intervalWait); renderTextureCamera.gameObject.SetActive(true); SetPhotoScorePosition(true); yield return(frameWait); renderTextureCamera.gameObject.SetActive(false); Sequence s = DOTween.Sequence(); s.Append(pictureInterface.DOScale(1, .4f).SetEase(Ease.OutBounce)); s.AppendInterval(1); for (int i = 0; i < currentPlayerScores.Count; i++) { if (i > 2) { break; } s.Join(pictureScoreTextHolder.GetChild(i).DOScale(1, .2f).SetEase(Ease.OutBack)); } s.AppendInterval(1); for (int i = 0; i < currentPlayerScores.Count; i++) { if (i > 2) { break; } s.Join(pictureScoreTextHolder.GetChild(i).DOMove(playerScoreTextHolder.GetChild(currentPlayerScores[i].id).position, .4f) .OnComplete(() => UpdateScore())); } s.Append(pictureInterface.DOScale(0, .4f).SetEase(Ease.InBack)); s.AppendCallback(() => SetPhotoScorePosition(false)); } }
/// <summary> /// 开始执行效果 物品效果 头顶向上移动消失 /// </summary> private void StartEffect() { DOTween.To(() => _traIcon.localPosition, r => _traIcon.localPosition = r, new Vector3(_traIcon.localPosition.x, _traIcon.localPosition.y + 240f, 0f), _itemEffectTime).SetEase(Ease.InQuint); DOTween.To(() => _icon.color, al => _icon.color = al, new Color(_icon.color.r, _icon.color.g, _icon.color.b, 0.0f), _itemEffectTime).SetEase(Ease.InQuint).onComplete = EffectComplete; }
public void Show() { DOTween.ToAlpha(() => titleText.color, x => titleText.color = x, 1f, 0.5f).SetTarget(titleText); }
/// <summary> /// 曲线运动 /// </summary> private async void StartCurveMove(Vector3 endPos, Transform traIcon, Image icon) { #region 方法 1 ////圆的参数方程 x = a + r cosθ y = b + r sinθ(θ∈ [0,2π) ) (a, b) 为圆心坐标,r 为圆半径,θ 为参数,(x, y) 为经过点的坐标 ////椭圆的参数方程 x= a cosθ y=b sinθ(θ∈[0,2π)) a为长半轴长 b为短半轴长 θ为参数 ////双曲线的参数方程 x= a secθ (正割) y=b tanθ a为实半轴长 b为虚半轴长 θ为参数 secθ (正割)即1/cosθ //var endPos = GetTargetPos(); //Vector3[] path1 = new Vector3[3]; //path1[0] = _traIcon.localPosition;//起始点 //path1[1] = GetMiddlePos(_traIcon.localPosition, endPos);//中间点 //path1[2] = endPos;//终点 //Debug.Log("曲线运动 startPos = "+ path1[0]); //Debug.Log("曲线运动 GetMiddlePos = " + path1[1]); //Debug.Log("曲线运动 endPos = " + path1[2]); //var tweenPath = _traIcon.transform.DOLocalPath(path1, 1.8f, PathType.CatmullRom);//.SetEase(Ease.InQuint); //tweenPath.onComplete = () => //{ // Debug.Log("曲线运动 完成 StartCurveMove "); //}; #endregion #region 方法2 //将屏幕坐标转换到transform的局部坐标中 Vector2 V2InAt; RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)transform, endPos, Camera.main, out V2InAt); endPos = V2InAt; var r = (endPos - traIcon.localPosition).magnitude; var moveTime = r / _moveSpeed; //方向值 int directionValue = 1; if (traIcon.localPosition.x < _traIcon.localPosition.x) { directionValue = -1; } float timeAdd = 0f; DOTween.To(() => traIcon.localPosition, (pos) => { timeAdd += Time.deltaTime; var x = curve.Evaluate(timeAdd / moveTime); traIcon.localPosition = pos + r * new Vector2(x, 0.0f) * directionValue; }, endPos, moveTime).SetEase(Ease.Linear); var delayTime = (int)(moveTime * 1000 - 200); if (delayTime > 0) { await UniTask.Delay(delayTime); } DOTween.To(() => icon.color, color => icon.color = color, new Color(icon.color.r, icon.color.g, icon.color.b, 0.0f), 0.2f); await UniTask.Delay(200); if (traIcon != _traIcon) { ObjectPoolManager.Instance.RecycleObject(_effectKey, traIcon.gameObject); } else { EffectComplete(); } #endregion }
public static Tween DOTweenLocalResizeBottom(this RectTransform rt, float to, float duration) => DOTween.To(() => rt.LocalBottomY(), rt.SetLocalBottom, to, duration);
public void StopMoving() { DOTween.Kill(self.rectTransform); transform.localPosition = new Vector3(transform.localPosition.x, 0, 0); gameObject.SetActive(false); }
public static Tween DOTweenLocalResizeLeft(this RectTransform rt, float to, float duration) => DOTween.To(() => rt.LocalLeftX(), rt.SetLocalLeft, to, duration);
public void Show() { gameObject.SetActive(true); DOTween.To(() => maxLift, (x) => lift = x, 0, liftTime).SetEase(Ease.OutQuad); }
public static Tween DOTweenLocalResizeTop(this RectTransform rt, float to, float duration) => DOTween.To(() => rt.LocalTopY(), rt.SetLocalTop, to, duration);
void CloseUI() { DOTween.To(() => Vector3.one, (scale) => aniRoot.transform.localScale = scale, Vector3.zero, 0.3f) .OnComplete(() => { Game.UI.CloseForm(this); }); DOTween.To(() => 0.3f, (scale) => spMask.alpha = scale, 0.01f, 0.3f); }
public void initPanelChangeSequence() { panelChangeSequence = DOTween.Sequence(); panelChangeSequence.Append(gameObject.GetComponent <RectTransform>().DOLocalMove(enterPosition, 0.3f)); panelChangeSequence.Append(gameObject.GetComponent <RectTransform>().DOLocalMove(mainPosition, 0.3f)); }
public void SetHealthToMin() { DOTween.To(() => health, (x) => health = x, minHealth, 0.5f); }
override public void Apply() { GearSizeValue gv; if (!_storage.TryGetValue(_controller.selectedPageId, out gv)) { gv = _default; } if (tween && UIPackage._constructing == 0 && !disableAllTweenEffect) { if (tweener != null) { if (_tweenTarget.width != gv.width || _tweenTarget.height != gv.height || _tweenTarget.scaleX != gv.scaleX || _tweenTarget.scaleY != gv.scaleY) { tweener.Kill(true); tweener = null; } else { return; } } bool a = gv.width != _owner.width || gv.height != _owner.height; bool b = gv.scaleX != _owner.scaleX || gv.scaleY != _owner.scaleY; if (a || b) { if (_owner.CheckGearController(0, _controller)) { _displayLockToken = _owner.AddDisplayLock(); } _tweenTarget = gv; tweener = DOTween.To(() => new Vector4(_owner.width, _owner.height, _owner.scaleX, _owner.scaleY), v => { _owner._gearLocked = true; if (a) { _owner.SetSize(v.x, v.y, _owner.CheckGearController(1, _controller)); } if (b) { _owner.SetScale(v.z, v.w); } _owner._gearLocked = false; }, new Vector4(gv.width, gv.height, gv.scaleX, gv.scaleY), tweenTime) .SetEase(easeType) .SetUpdate(true) .SetRecyclable() .OnUpdate(() => { _owner.InvalidateBatchingState(); }) .OnComplete(() => { tweener = null; if (_displayLockToken != 0) { _owner.ReleaseDisplayLock(_displayLockToken); _displayLockToken = 0; } _owner.InvalidateBatchingState(); _owner.OnGearStop.Call(this); }); if (delay > 0) { tweener.SetDelay(delay); } } } else { _owner._gearLocked = true; _owner.SetSize(gv.width, gv.height, _owner.CheckGearController(1, _controller)); _owner.SetScale(gv.scaleX, gv.scaleY); _owner._gearLocked = false; } }