Exemplo n.º 1
0
    public override void OnApplyUpdate(Player player, float t)
    {
        base.OnApplyUpdate(player, t);

        if (!_slide)
        {
            _slide = FindObjectOfType <DOFSlide>();
        }

        var playerZRate = player.Body.localPosition.z / GimmickManager.MoveZ;
        var focusRate   = _slide.Value;
        var focusGrace  = GameMaster.Instance.GameBalanceData.FocusGrace;
        var isFocus     = Mathf.Abs(playerZRate - focusRate) <= focusGrace;

        if (IsToFar == Input.GetMouseButton(0) && isFocus)
        {
            _slide.Value = playerZRate;
        }

        //プレイヤーのbodyのZを変更
        var duration = GameMaster.Instance.GameBalanceData.FocusDuration;
        var ratio    = t / duration;

        if (!IsToFar)
        {
            ratio = 1 - ratio;
        }
        player.Body.localPosition = new Vector3(0, 0, ratio * _moveZ);
        player.SetScaleFromRatio(1 - ratio);
    }
Exemplo n.º 2
0
    // Use this for initialization
    public void Init(Player player)
    {
        _targetPlayer = player;
        _gameBalance  = GameMaster.Instance.GameBalanceData;

        //チェックの速さの設定
        _checkSpeed = 1 / _gameBalance.CheckWait;

        //カメラのサイズを設定
        _wideCameraSize  = new Vector2(Screen.width, Screen.height) * _gameBalance.CameraWideSizeRatio;
        _smallCameraSize = _wideCameraSize * _gameBalance.CameraSmallSizeRatio;



        //カメラ用のオブジェクトの設定
        CameraObject.Init();
        CameraObject.SetCameraSize(_wideCameraSize);
        CameraObject.UpdateCameraPosition(Camera.main.WorldToScreenPoint(_targetPlayer.transform.position));

        GameMaster.Instance.OnGameStart += () => {
            Debug.Log("a");
            Cursor.visible     = false;
            _isGameStart       = true;
            _playTime          = 0;
            Score              = 0;
            _scoreWithoutCombo = 0;
            _scoreMax          = 0;
            ComboMax           = 0;
        };

        GameMaster.Instance.OnGameClear += () => {
            Cursor.visible = true;
            _isGameStart   = false;
            CameraObject.CameraColorType = CameraColorType.Normal;
        };

        GameMaster.Instance.OnGameOver += () => {
            Cursor.visible = true;
            _isGameStart   = false;
            CameraObject.CameraColorType = CameraColorType.Normal;
        };

        _combo = 0;

        _dofSlide = FindObjectOfType <DOFSlide>();
    }