protected void OnEnable()
        {
            _signalBus.Subscribe <PlayerFallSignal>(OnDeath);

            _animation.Reset();
            _animation.Play();
        }
Exemplo n.º 2
0
 protected void OnEnable()
 {
     _signalBus.Subscribe <CrystallCollectSignal>(OnCrystallCollect);
     _animation.Reset();
 }