private void AddEntityNameComponent(CatalogItem catalogItem, BIWEntity entity) { DCLName name = (DCLName)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, name.id); entityHandler.SetEntityName(entity, catalogItem.name, false); }
public void SetDescriptiveName(string newName) { if (rootEntity.TryGetSharedComponent(CLASS_ID.NAME, out BaseDisposable nameComponent)) { ((DCLName)nameComponent).ForceSetNewName(newName); } else { DCLName name = (DCLName)rootEntity.scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); name.ForceSetNewName(newName); rootEntity.scene.SharedComponentAttach(rootEntity.entityId, name.id); } onStatusUpdate?.Invoke(this); }
public void SetDescriptiveName(string newName) { if (rootEntity.TryGetSharedComponent(CLASS_ID.NAME, out ISharedComponent nameComponent)) { ((DCLName)nameComponent).SetNewName(newName); } else { ParcelScene scene = rootEntity.scene as ParcelScene; DCLName name = (DCLName)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); name.SetNewName(newName); scene.SharedComponentAttach(rootEntity.entityId, name.id); } OnStatusUpdate?.Invoke(this); }
public void BuilderInWorldEntityComponents() { string entityId = "1"; TestHelpers.CreateSceneEntity(scene, entityId); DCLBuilderInWorldEntity biwEntity = Utils.GetOrCreateComponent <DCLBuilderInWorldEntity>(scene.entities[entityId].gameObject); biwEntity.Init(scene.entities[entityId], null); Assert.IsTrue(biwEntity.entityUniqueId == scene.sceneData.id + scene.entities[entityId].entityId, "Entity id is not created correctly, this can lead to weird behaviour"); SmartItemComponent.Model model = new SmartItemComponent.Model(); string jsonModel = JsonUtility.ToJson(model); scene.EntityComponentCreateOrUpdateFromUnity(entityId, CLASS_ID_COMPONENT.SMART_ITEM, jsonModel); Assert.IsTrue(biwEntity.HasSmartItemComponent()); DCLName name = (DCLName)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); scene.SharedComponentAttach(biwEntity.rootEntity.entityId, name.id); DCLName dclName = biwEntity.rootEntity.TryGetComponent <DCLName>(); Assert.IsNotNull(dclName); string newName = "TestingName"; dclName.ForceSetNewName(newName); Assert.AreEqual(newName, biwEntity.GetDescriptiveName()); DCLLockedOnEdit entityLocked = (DCLLockedOnEdit)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.LOCKED_ON_EDIT)); scene.SharedComponentAttach(biwEntity.rootEntity.entityId, entityLocked.id); DCLLockedOnEdit dclLockedOnEdit = biwEntity.rootEntity.TryGetComponent <DCLLockedOnEdit>(); Assert.IsNotNull(dclLockedOnEdit); bool isLocked = true; dclLockedOnEdit.SetIsLocked(isLocked); Assert.AreEqual(biwEntity.IsLocked, isLocked); }
public BaseDisposable SharedComponentCreate(string id, int classId) { BaseDisposable disposableComponent; if (disposableComponents.TryGetValue(id, out disposableComponent)) { return(disposableComponent); } BaseDisposable newComponent = null; switch ((CLASS_ID)classId) { case CLASS_ID.BOX_SHAPE: { newComponent = new BoxShape(this); break; } case CLASS_ID.SPHERE_SHAPE: { newComponent = new SphereShape(this); break; } case CLASS_ID.CONE_SHAPE: { newComponent = new ConeShape(this); break; } case CLASS_ID.CYLINDER_SHAPE: { newComponent = new CylinderShape(this); break; } case CLASS_ID.PLANE_SHAPE: { newComponent = new PlaneShape(this); break; } case CLASS_ID.GLTF_SHAPE: { newComponent = new GLTFShape(this); break; } case CLASS_ID.NFT_SHAPE: { newComponent = new NFTShape(this); break; } case CLASS_ID.OBJ_SHAPE: { newComponent = new OBJShape(this); break; } case CLASS_ID.BASIC_MATERIAL: { newComponent = new BasicMaterial(this); break; } case CLASS_ID.PBR_MATERIAL: { newComponent = new PBRMaterial(this); break; } case CLASS_ID.AUDIO_CLIP: { newComponent = new DCLAudioClip(this); break; } case CLASS_ID.TEXTURE: { newComponent = new DCLTexture(this); break; } case CLASS_ID.UI_INPUT_TEXT_SHAPE: { newComponent = new UIInputText(this); break; } case CLASS_ID.UI_FULLSCREEN_SHAPE: case CLASS_ID.UI_SCREEN_SPACE_SHAPE: { if (GetSharedComponent <UIScreenSpace>() == null) { newComponent = new UIScreenSpace(this); } break; } case CLASS_ID.UI_CONTAINER_RECT: { newComponent = new UIContainerRect(this); break; } case CLASS_ID.UI_SLIDER_SHAPE: { newComponent = new UIScrollRect(this); break; } case CLASS_ID.UI_CONTAINER_STACK: { newComponent = new UIContainerStack(this); break; } case CLASS_ID.UI_IMAGE_SHAPE: { newComponent = new UIImage(this); break; } case CLASS_ID.UI_TEXT_SHAPE: { newComponent = new UIText(this); break; } case CLASS_ID.VIDEO_CLIP: { newComponent = new DCLVideoClip(this); break; } case CLASS_ID.VIDEO_TEXTURE: { newComponent = new DCLVideoTexture(this); break; } case CLASS_ID.FONT: { newComponent = new DCLFont(this); break; } case CLASS_ID.NAME: { newComponent = new DCLName(this); break; } case CLASS_ID.LOCKED_ON_EDIT: { newComponent = new DCLLockedOnEdit(this); break; } case CLASS_ID.VISIBLE_ON_EDIT: { newComponent = new DCLVisibleOnEdit(this); break; } default: Debug.LogError($"Unknown classId"); break; } if (newComponent != null) { newComponent.id = id; disposableComponents.Add(id, newComponent); OnAddSharedComponent?.Invoke(id, newComponent); } return(newComponent); }
DCLBuilderInWorldEntity CreateSceneObject(SceneObject sceneObject, bool autoSelect = true, bool isFloor = false) { if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES && BuilderInWorldNFTController.i.IsNFTInUse(sceneObject.id)) { return(null); } IsInsideTheLimits(sceneObject); //Note (Adrian): This is a workaround until the mapping is handle by kernel LoadParcelScenesMessage.UnityParcelScene data = sceneToEdit.sceneData; data.baseUrl = BuilderInWorldSettings.BASE_URL_CATALOG; foreach (KeyValuePair <string, string> content in sceneObject.contents) { ContentServerUtils.MappingPair mappingPair = new ContentServerUtils.MappingPair(); mappingPair.file = content.Key; mappingPair.hash = content.Value; bool found = false; foreach (ContentServerUtils.MappingPair mappingPairToCheck in data.contents) { if (mappingPairToCheck.file == mappingPair.file) { found = true; break; } } if (!found) { data.contents.Add(mappingPair); } } Environment.i.world.sceneController.UpdateParcelScenesExecute(data); DCLName name = (DCLName)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); DCLLockedOnEdit entityLocked = (DCLLockedOnEdit)sceneToEdit.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.LOCKED_ON_EDIT)); DCLBuilderInWorldEntity entity = builderInWorldEntityHandler.CreateEmptyEntity(sceneToEdit, currentActiveMode.GetCreatedEntityPoint(), editionGO.transform.position); entity.isFloor = isFloor; if (entity.isFloor) { entityLocked.SetIsLocked(true); } else { entityLocked.SetIsLocked(false); } if (sceneObject.asset_pack_id == BuilderInWorldSettings.ASSETS_COLLECTIBLES) { NFTShape nftShape = (NFTShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.NFT_SHAPE)); nftShape.model = new NFTShape.Model(); nftShape.model.color = new Color(0.6404918f, 0.611472f, 0.8584906f); nftShape.model.src = sceneObject.model; nftShape.model.assetId = sceneObject.id; sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, nftShape.id); } else { GLTFShape mesh = (GLTFShape)sceneToEdit.SharedComponentCreate(sceneObject.id, Convert.ToInt32(CLASS_ID.GLTF_SHAPE)); mesh.model = new LoadableShape.Model(); mesh.model.src = sceneObject.model; mesh.model.assetId = sceneObject.id; sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, mesh.id); } sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, name.id); sceneToEdit.SharedComponentAttach(entity.rootEntity.entityId, entityLocked.id); builderInWorldEntityHandler.SetEntityName(entity, sceneObject.name); if (sceneObject.IsSmartItem()) { SmartItemComponent.Model model = new SmartItemComponent.Model(); model.actions = sceneObject.actions; model.parameters = sceneObject.parameters; string jsonModel = JsonUtility.ToJson(model); sceneToEdit.EntityComponentCreateOrUpdateFromUnity(entity.rootEntity.entityId, CLASS_ID_COMPONENT.SMART_ITEM, jsonModel); //Note (Adrian): This shouldn't work this way, we can't wait a frame to set the data of the component so we force it to update entity.rootEntity.TryGetBaseComponent(CLASS_ID_COMPONENT.SMART_ITEM, out BaseComponent baseComponent); ((SmartItemComponent)baseComponent).ForceUpdate(jsonModel); } if (sceneObject.asset_pack_id == BuilderInWorldSettings.VOXEL_ASSETS_PACK_ID) { entity.isVoxel = true; } if (autoSelect) { builderInWorldEntityHandler.DeselectEntities(); builderInWorldEntityHandler.Select(entity.rootEntity); } entity.gameObject.transform.eulerAngles = Vector3.zero; currentActiveMode.CreatedEntity(entity); if (!isAdvancedModeActive) { Utils.LockCursor(); } lastSceneObjectCreated = sceneObject; builderInWorldEntityHandler.NotifyEntityIsCreated(entity.rootEntity); InputDone(); OnSceneObjectPlaced?.Invoke(); return(entity); }