Exemplo n.º 1
0
        private void createSingleModToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;

            if (n == -1)
            {
                return;
            }
            MessageBox.Show("Please select replacement texture (same size)");
            OpenFileDialog d = new OpenFileDialog();

            d.Filter = "*.dds|*.dds";
            if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                byte[] data = File.ReadAllBytes(d.FileName);
                MessageBox.Show("Please select mod save location");
                SaveFileDialog d2 = new SaveFileDialog();
                d2.Filter = "*.DAIMWV|*.DAIMWV";
                if (d2.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    Mod mod = new Mod();
                    mod.jobs = new List <Mod.ModJob>();
                    Mod.ModJob mj = new Mod.ModJob();
                    mj.type        = 0;
                    mj.bundlePaths = new List <string>();
                    mj.tocPaths    = new List <string>();
                    int plen = GlobalStuff.FindSetting("gamepath").Length;
                    DBAccess.BundleInformation  buni = bil[n];
                    DBAccess.TextureInformation ti   = new DBAccess.TextureInformation();
                    foreach (DBAccess.TextureInformation t in til)
                    {
                        if (t.bundleIndex == buni.index)
                        {
                            ti = t;
                        }
                    }
                    DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
                    mj.respath = ti.name;
                    mj.bundlePaths.Add(buni.bundlepath);
                    mj.tocPaths.Add(toci.path.Substring(plen, toci.path.Length - plen));
                    MemoryStream m = new MemoryStream();
                    m.Write(data, 0x80, data.Length - 0x80);
                    mj.data = m.ToArray();
                    mod.jobs.Add(mj);
                    mod.Save(d2.FileName);
                    MessageBox.Show("Done.");
                }
            }
        }
Exemplo n.º 2
0
        private void toolStripButton18_Click(object sender, EventArgs e)
        {
            int n = listBox2.SelectedIndex;

            if (n == -1)
            {
                return;
            }
            DBAccess.TextureInformation ti = ttprevlist[n];
            if (File.Exists("tmp\\tmp.dds"))
            {
                SaveFileDialog d = new SaveFileDialog();
                d.Filter   = "*.dds|*.dds";
                d.FileName = Path.GetFileName(ti.name.Replace("/", "\\")) + ".dds";
                if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    File.Copy("tmp\\tmp.dds", d.FileName, true);
                    MessageBox.Show("Done.");
                }
            }
        }
Exemplo n.º 3
0
        private void createForAllDupsModToolStripMenuItem_Click(object sender, EventArgs e)
        {
            MessageBox.Show("Please select replacement texture (same size)");
            OpenFileDialog d = new OpenFileDialog();

            d.Filter = "*.dds|*.dds";
            if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                byte[] data = File.ReadAllBytes(d.FileName);
                MessageBox.Show("Please select mod save location");
                SaveFileDialog d2 = new SaveFileDialog();
                d2.Filter = "*.DAIMWV|*.DAIMWV";
                if (d2.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    Mod mod = new Mod();
                    mod.jobs = new List <Mod.ModJob>();
                    Mod.ModJob mj = new Mod.ModJob();
                    mj.type        = 0;
                    mj.bundlePaths = new List <string>();
                    mj.tocPaths    = new List <string>();
                    int  plen = GlobalStuff.FindSetting("gamepath").Length;
                    bool skip = false;
                    for (int i = 0; i < bil.Length; i++)
                    {
                        DBAccess.BundleInformation  buni = bil[i];
                        DBAccess.TextureInformation ti   = new DBAccess.TextureInformation();
                        foreach (DBAccess.TextureInformation t in til)
                        {
                            if (t.bundleIndex == buni.index)
                            {
                                ti = t;
                            }
                        }
                        DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
                        mj.respath = ti.name;
                        skip       = false;
                        foreach (string p in mj.bundlePaths)
                        {
                            if (p == buni.bundlepath)
                            {
                                skip = true;
                                break;
                            }
                        }
                        if (!skip)
                        {
                            mj.bundlePaths.Add(buni.bundlepath);
                        }
                        string tpath = toci.path.Substring(plen, toci.path.Length - plen);
                        skip = false;
                        foreach (string p in mj.tocPaths)
                        {
                            if (p == tpath)
                            {
                                skip = true;
                                break;
                            }
                        }
                        if (tpath.ToLower().Contains("\\patch\\"))
                        {
                            skip = true;
                        }
                        if (!skip)
                        {
                            mj.tocPaths.Add(tpath);
                        }
                    }
                    MemoryStream m = new MemoryStream();
                    m.Write(data, 0x80, data.Length - 0x80);
                    mj.data = m.ToArray();
                    mod.jobs.Add(mj);
                    mod.Save(d2.FileName);
                    MessageBox.Show("Done.");
                }
            }
        }
Exemplo n.º 4
0
        private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;

            if (n == -1)
            {
                return;
            }
            try
            {
                statustext.Text = "Getting header infos from db...";
                Application.DoEvents();
                hb1.ByteProvider = new DynamicByteProvider(new byte[0]);
                if (File.Exists("tmp\\tmp.dds"))
                {
                    File.Delete("tmp\\tmp.dds");
                }

                DBAccess.BundleInformation  buni = bil[n];
                DBAccess.TextureInformation ti   = new DBAccess.TextureInformation();
                foreach (DBAccess.TextureInformation t in til)
                {
                    if (t.bundleIndex == buni.index)
                    {
                        ti = t;
                    }
                }
                DBAccess.TOCInformation toci = DBAccess.GetTocInformationByIndex(buni.tocIndex);
                byte[] resdata = new byte[0];
                if (toci.incas)
                {
                    statustext.Text = "Getting header data from sha1...";
                    Application.DoEvents();
                    resdata = SHA1Access.GetDataBySha1(ti.sha1);
                }
                else
                {
                    statustext.Text = "Getting header data from binary bundle...";
                    Application.DoEvents();
                    TOCFile      toc        = new TOCFile(toci.path);
                    byte[]       bundledata = toc.ExportBundleDataByPath(buni.bundlepath);
                    BinaryBundle b          = new BinaryBundle(new MemoryStream(bundledata));
                    foreach (BinaryBundle.ResEntry res in b.ResList)
                    {
                        if (res._name == ti.name)
                        {
                            resdata = res._data;
                            break;
                        }
                    }
                }
                hb1.ByteProvider = new DynamicByteProvider(resdata);
                statustext.Text  = "Getting texture infos from db...";
                Application.DoEvents();
                TextureMetaResource       tmr = new TextureMetaResource(resdata);
                DBAccess.ChunkInformation ci  = DBAccess.GetChunkInformationById(tmr.chunkid);
                if (ci.bundleIndex == -1)
                {
                    throw new Exception("no chunk info found in db");
                }
                DBAccess.BundleInformation buni2 = DBAccess.GetBundleInformationByIndex(ci.bundleIndex);
                DBAccess.TOCInformation    toci2 = DBAccess.GetTocInformationByIndex(buni2.tocIndex);
                byte[] texdata = new byte[0];
                if (toci2.incas)
                {
                    statustext.Text = "Getting texture data from sha1...";
                    Application.DoEvents();
                    texdata = SHA1Access.GetDataBySha1(ci.sha1);
                }
                else
                {
                    statustext.Text = "Getting texture data from binary bundle...";
                    Application.DoEvents();
                    TOCFile      toc        = new TOCFile(toci2.path);
                    byte[]       bundledata = toc.ExportBundleDataByPath(buni2.bundlepath);
                    BinaryBundle b          = new BinaryBundle(new MemoryStream(bundledata));
                    foreach (BinaryBundle.ChunkEntry chunk in b.ChunkList)
                    {
                        if (Helpers.MatchByteArray(chunk.id, ci.id))
                        {
                            texdata = chunk._data;
                            break;
                        }
                    }
                }
                hb2.ByteProvider = new DynamicByteProvider(texdata);
                statustext.Text  = "Making Preview...";
                Application.DoEvents();
                MemoryStream m = new MemoryStream();
                tmr.WriteTextureHeader(m);
                m.Write(texdata, 0, texdata.Length);
                if (!Directory.Exists("tmp"))
                {
                    Directory.CreateDirectory("tmp");
                }
                File.WriteAllBytes("tmp\\tmp.dds", m.ToArray());
                try
                {
                    pb1.Image = DevIL.DevIL.LoadBitmap("tmp\\tmp.dds");
                    pb1.BringToFront();
                }
                catch (Exception)
                {
                    statustext.Text = "Error loading dds, after state '" + statustext.Text + "'";
                }
                statustext.Text = "Ready";
            }
            catch (Exception)
            {
                statustext.Text = "General error, after state '" + statustext.Text + "'";
            }
        }