private void OnEnable() { state = "ground"; countdown = Random.Range(plant.growTime - RANDOM_RANGE, plant.growTime + RANDOM_RANGE); countdownCoin = Random.Range(plant.coinSpawn - RANDOM_RANGE, plant.coinSpawn + RANDOM_RANGE); anim = GetComponent <DAnimator>(); anim.spritesheet = plant.ground; }
public virtual void Awake() { animator = GetComponent <DAnimator>(); state = "stand_down"; }