Exemplo n.º 1
0
 private void OnEnable()
 {
     state            = "ground";
     countdown        = Random.Range(plant.growTime - RANDOM_RANGE, plant.growTime + RANDOM_RANGE);
     countdownCoin    = Random.Range(plant.coinSpawn - RANDOM_RANGE, plant.coinSpawn + RANDOM_RANGE);
     anim             = GetComponent <DAnimator>();
     anim.spritesheet = plant.ground;
 }
Exemplo n.º 2
0
 public virtual void Awake()
 {
     animator = GetComponent <DAnimator>();
     state    = "stand_down";
 }