Exemplo n.º 1
0
        internal override void load()
        {
            size = new Vector2(1024, 768);

            DLabelNode.defaultLoadFont = GameFonts.openSansLight;

            label            = new DLabelNode("", 144);
            label.position.X = size.X / 2;
            label.position.Y = size.Y / 2;
            label.alpha      = 0.0f;
            label.run(DAction.fadeIn(2.0f));
            addChild(label);

            pulse = DAction.group(new[] {
                DAction.sequence(new[] {
                    DAction.scaleBy(0.6f, 0.3f),
                    DAction.scaleTo(1.0f, 0.3f)
                }),

                DAction.sequence(new[] {
                    DAction.fadeOut(0.3f),
                    DAction.fadeIn(0.3f)
                })
            });
        }
Exemplo n.º 2
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    private void ChangeState(states s)
    {
        DAction da = new DAction();

        da.OnUpdate += (d) => { state = s; d.state = ActionState.Done; };
        queue.Enqueue(da);
    }
Exemplo n.º 3
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    //============= test methods ============

    public DAction SimpleAction(Action <DAction> act)
    {
        DAction da = new DAction();

        da.OnUpdate += act;

        return(da);
    }
Exemplo n.º 4
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 public void RegisterSpawnPool(string name, GameObject prefab, DAction <GameObject> onSpawn,
                               DAction <GameObject> onDeSpawn)
 {
     if (!mObjectPools.ContainsKey(name))
     {
         mObjectPools.Add(name, new ObjectPool(prefab, onSpawn, onDeSpawn));
     }
 }
Exemplo n.º 5
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    public bool    IsActionFull(EAction type)
    {
        DAction actDB = ReadCfgAction.GetDataById(type);
        DItem   db    = ReadCfgItem.GetDataById(actDB.ItemID);
        int     count = GTDataManager.Instance.GetActionCountByType(type);

        return(count >= db.Data1);
    }
Exemplo n.º 6
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    IEnumerator PrintAction(DAction action)
    {
        yield return(YieldInstrucioner.GetWaitUntil(() => { return true; }));

        if (action != null)
        {
            action();
        }
    }
Exemplo n.º 7
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        private void ExecuteCreateEntity(Type type, string entityName = "", DAction <float> loadingAction = null, DAction <Entity> loadDoneAction = null)
        {
            EntityInfoAttribute att = (EntityInfoAttribute)type.GetCustomAttributes(false) [0];

            if (att == null)
            {
                this.e("damon", "资源信息未添加");
                return;
            }

            //取回一个实体对象并且进行初始化
            Entity     entity = (Entity)Main.referencePoolManager.OnSpawn(type);
            GameObject go     = null;

            entity.Reset();
            string typeName = type.GetType().FullName;

            if (mEntities.ContainsKey(type))
            {
                if (att.isUseObject)
                {
                    if (mObjectPool.Count > 0)
                    {
                        go = mObjectPool[type].Dequeue();
                    }
                    else
                    {
                    }
                }
                else
                {
                    if (mDefineEntity.ContainsKey(typeName) && (mDefineEntity.ContainsKey(typeName) != null))
                    {
                        GameObject prefab = mDefineEntity[typeName];
                        go = Instantiate(prefab);
                        go.SetParent(mEntityGroup[type]);
                        entity.gameObject = go;
                    }
                    else
                    {
                        //需要将游戏对象加载到容器中
                    }
                }
                go.SetParent(mEntityGroup[type]);
                entity.gameObject = go;
                mEntities[type].Add(entity);
                entity.name = (entityName == "" ? type.Name : entityName);
                entity.OnAwake();
                entity.active = true;
                entity.OnStart();
            }
            else //这里字典中包含该类型
            {
                this.e("damon", "不是指定的类型");
            }
        }
Exemplo n.º 8
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        public void ClearEvent(Type t)
        {
            DAction <Object, BaseEvent> action = null;

            if (mEvents.TryGetValue(t, out action))
            {
                mEvents[t] = null;
                mEvents.Remove(t);
            }
        }
Exemplo n.º 9
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 public void Register(Type type, DAction <Object, BaseEvent> action)
 {
     if (!mEvents.ContainsKey(type))
     {
         mEvents.Add(type, action);
     }
     else
     {
         mEvents[type] += action;
     }
     this.d("Register", type.ToString());
 }
Exemplo n.º 10
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        private DSpriteNode spinnyNode()
        {
            DSpriteNode spriteNode = new DSpriteNode("spinnyNode");

            spriteNode.run(DAction.repeatForever(DAction.rotateBy((float)Math.PI, 1.0f)));

            spriteNode.run(DAction.sequence(new[] {
                DAction.waitForDuration(0.5f),
                DAction.fadeOut(0.5f),
                DAction.removeFromParent()
            }));

            return(spriteNode);
        }
Exemplo n.º 11
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    private void Give(Man target)
    {
        DAction da = new DAction();

        da.OnUpdate += (d) => {
            var inv       = GetComponent <Inventory>();
            var targetinv = target.GetComponent <Inventory>();
            foreach (var i in inv.GetInventory())
            {
                targetinv.AddToInventory(i.Key, i.Value);
                inv.AddToInventory(i.Key, -i.Value);
            }
            d.state = ActionState.Done;
            state   = states.idle;
        };

        queue.Enqueue(da);
    }
Exemplo n.º 12
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    public int     GetAllRemainSeconds(EAction actionType)
    {
        int index = 0;

        for (int i = 0; i < mActionKeyList.Count; i++)
        {
            int     key  = mActionKeyList[i];
            EAction type = GetActionType(key);
            if (type == actionType)
            {
                index = i;
                break;
            }
        }
        int     count = GTDataManager.Instance.GetActionCountByType(actionType);
        DAction actDB = ReadCfgAction.GetDataById(actionType);
        DItem   db    = ReadCfgItem.GetDataById(actDB.ItemID);

        return((int)((db.Data1 - count - 1) * db.Data2 + mActionNextTimes[index] - CurServerTime));
    }
Exemplo n.º 13
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        public void Run()
        {
            if (IsNative)
            {
                DAction runnable = (DAction)Entity;
                if (runnable == null)
                {
                    runnable = (MetaAction.DAction)Delegate.CreateDelegate(typeof(MetaAction.DAction), Father.Entity, Name);
                }

                //Console.WriteLine("[MetaAction.Run] RUNNING {0}.{1}", this.Father.Name, this.Name);
                runnable(); //chamada da função via delegate.
            }
            else
            {
                ((IConnectorImpl)father.Entity).perform_action(Name);

                //TODO Solucao para manter no mesmo ConfigurationManager suspensa.
                //WaitHandle.WaitAll(new ManualResetEvent[] {protocol.doneEvent});
            }
        }
Exemplo n.º 14
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    public void MoveTo(Vector3 WorldLocation)
    {
        destination = WorldLocation;

        var da = new DAction();

        da.OnBegin += (d) => {
            directionUnit = (destination - transform.position).normalized;
            currentSpeed  = 0f;
            distance      = MathUtil.CrowFliesDistance(destination - transform.position);
//			Debug.Log ("walk>?");
            GetComponentInChildren <Animation>().Play("walk");
        };

        da.OnUpdate += (d) => {
            directionUnit = (destination - transform.position).normalized;
            lastDistance  = distance;
            distance      = MathUtil.CrowFliesDistance(destination - transform.position);
            currentSpeed  = speed * Time.deltaTime;

            if (distance < 0.5f)
            {
                //Debug.Log("last: " + lastDistance + " dist: " + distance);
                d.state = ActionState.Done;
                GetComponentInChildren <Animation>().Play("idle");
                return;
            }
            ;

            controller.SimpleMove(directionUnit * currentSpeed);
            pos = transform.position;

            currentFacing = Vector3.Slerp(pos + transform.forward, destination, rotateSpeed * Time.deltaTime);
            transform.LookAt(new Vector3(currentFacing.x, pos.y, currentFacing.z));
        };

//da.OnEnd += (d) => {Debug.Log("Ended Moveto");};

        queue.Enqueue(da);
    }
Exemplo n.º 15
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    public void MoveTo(WorldObject target)
    {
        var da = new DAction();

        da.OnBegin += (d) => {
            targetObject  = target;
            destination   = target.transform.position;
            directionUnit = (destination - transform.position).normalized;
            currentSpeed  = 0f;
            distance      = MathUtil.CrowFliesDistance(destination - transform.position);
        };

        da.OnUpdate += (d) => {
            destination   = target.transform.position;
            directionUnit = (destination - transform.position).normalized;
            lastDistance  = distance;
            distance      = MathUtil.CrowFliesDistance(destination - transform.position);
            currentSpeed  = speed * Time.deltaTime;

            if (distance < 2.5f)
            {
                //	Debug.Log("last: " + lastDistance + " dist: " + distance);
                d.state = ActionState.Done;
                return;
            }
            ;

            controller.SimpleMove(directionUnit * currentSpeed);
            pos = transform.position;

            currentFacing = Vector3.Slerp(pos + transform.forward, destination, rotateSpeed * Time.deltaTime);
            transform.LookAt(new Vector3(currentFacing.x, pos.y, currentFacing.z));
        };

//da.OnEnd += (d) => {Debug.Log("Ended MoveTo");};

        queue.Enqueue(da);
    }
Exemplo n.º 16
0
    private void FindClosestAct <T>(float maxDistance = Mathf.Infinity) where T : WorldObject
    {
        DAction da = new DAction();

        da.OnUpdate += (d) => {
            float rays  = 50f;
            float inc   = 2.0f * Mathf.PI / rays;
            float start = Random.Range(0f, inc);

            state = states.searching;
            float i = start;

            RaycastHit info;
            T          closest          = null;
            float      shortestdistance = maxDistance;

            while (i < 2.0f)
            {
                if (Physics.Raycast(transform.position, new Vector3(Mathf.Cos(i * Mathf.PI), 0f, Mathf.Sin(i * Mathf.PI)),
                                    out info, shortestdistance) &&
                    info.collider.GetComponent <T>() != null &&
                    info.distance < shortestdistance)
                {
                    Debug.Log(shortestdistance + " > " + info.distance);
                    closest          = info.collider.GetComponent <T>();
                    shortestdistance = info.distance;
                    ChangeState(states.idle);
                }

                i += inc;
            }
            targetObject = closest;
            d.state      = ActionState.Done;
        };

        queue.Enqueue(da);
    }
Exemplo n.º 17
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 public ObjectPool(GameObject prefab, DAction <GameObject> onSpawn = null, DAction <GameObject> deSpawn = null)
 {
     this.mPrefab  = prefab;
     this.mOnSpawn = onSpawn;
     this.mDeSpawn = deSpawn;
 }
Exemplo n.º 18
0
			public unsafe NIDAction (BlockLiteral *block)
			{
				blockPtr = _Block_copy ((IntPtr) block);
				invoker = block->GetDelegateForBlock<DAction> ();
			}
Exemplo n.º 19
0
        public void Register <T> (DAction <Object, BaseEvent> action) where T : BaseEvent
        {
            Type t = typeof(T);

            Register(t, action);
        }
Exemplo n.º 20
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        public void CreateEntity(Type type, string entityName, DAction <float> loadingAction = null, DAction <Entity> loadDoneAction = null)
        {
            Entity temp = null;

            if (mEntities.ContainsKey(type))//字典中包含该类
            {
                List <Entity> list = mEntities[type];
                if (list.Count > 0)
                {
                    temp = list[list.Count - 1];
                    temp.Reset();
                }
                else
                {
                    Entity entity = Activator.CreateInstance <Entity> ();
                    mEntities[type].Add(entity);
                }
            }
            else//字典中不包含此类
            {
                List <Entity> list   = new List <Entity> ();
                Entity        entity = Activator.CreateInstance <Entity> ();
                list.Add(entity);
                mEntities[type] = list;
                temp            = entity;
            }
            if (loadDoneAction != null)
            {
                loadDoneAction(temp);
            }
        }
Exemplo n.º 21
0
        /// <summary>
        /// Note:  Until javascript in Mono is complete and stable, this will interpret the script code.
        /// For simplicity's sake, the only supported format is:
        ///		variable = FullQualifiedObject(param0, param1, ...);
        /// The variable is expected to be in field scope, and is optional.  Parameters can only be of
        /// type string, and are always passed by value.
        /// </summary>
        /// <param name="i_dfActive"></param>
        /// <param name="i_iOptionIndex"></param>
        /// <returns></returns>
//		public static bool ScriptExecute(ILegacyLogger i_Logger, string i_sVmcId, DField i_dfField, DAction i_daAction)
        public static bool ScriptExecute(ILegacyLogger i_Logger, string i_sVmcId, ISubdocContext i_SubdocContext, DAction i_daAction)
        {
            bool bRet = true, bRes = true;
            int  ii = 0, iIndexStart = 0;

            System.Int32 iTmp = 0;                      // I know, same as 'int', but...
            DScript      dsCode;
            string       sStatement, sVarName, sVarNameShort, sRes = "";
            DVariable    dvTmp = null;

            try
            {
                // FIX - The parsing code is currently a hack to get a demo working.
                // FIX - The variables we look for in the javascript may be VoiceXML variables.
                // Right now we only handle two types of statements: variable declarations (with or
                // without assignment) and function calls (w/ or w/out assignment.)  All parameters and
                // return values from function calls are of type string.  Any text results to be TTSed
                // need to be done through the reserved statement 'document.writeln(svar);'.
                //

                dsCode = (DScript)i_daAction.m_oValue;
                for (ii = 0; ii < dsCode.Code.Count; ii++)
                {
                    dvTmp      = null;
                    sStatement = dsCode.Code[ii];

                    // Check if there is a variable declared
                    if (sStatement.IndexOf("var ") >= 0)
                    {
                        sVarName = ScriptExtractVariableName(sStatement.Substring(4));
                        iTmp     = sVarName.IndexOf('.');
                        if (iTmp < 0)
                        {
                            sVarNameShort = sVarName;
                        }
                        else
                        {
                            sVarNameShort = sVarName.Substring(iTmp + 1);
                        }

                        dvTmp = DialogEngine.DialogEngine.FindVariableByName(i_SubdocContext, sVarName);                                // Reuse variable if it exists, even though script has (erroneously) declared a new one.
                        if (dvTmp == null)
                        {
                            // Allocate variable and put it in proper scope.
                            dvTmp      = new DVariable();
                            dvTmp.Name = sVarNameShort;

                            iIndexStart = sStatement.IndexOf("var ") + 4;

                            if (i_SubdocContext.GetType() == typeof(DField))
                            {
                                DField dfField = (DField)i_SubdocContext;

                                if (sVarName.IndexOf("session.") >= 0)
                                {
                                    dfField.m_dfParentForm.m_ddParentDocument.m_dsParentSession.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("application.") >= 0)
                                {
                                    // FIX - Keep it in session since we don't currently have an "application" in USCs?
                                    dfField.m_dfParentForm.m_ddParentDocument.m_dsParentSession.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("document.") >= 0)
                                {
                                    dfField.m_dfParentForm.m_ddParentDocument.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("dialog.") >= 0)
                                {
                                    dfField.m_dfParentForm.Variables.Add(dvTmp);
                                }
                                else
                                {
                                    i_SubdocContext.Variables.Add(dvTmp);
                                }
                            }
                            else if (i_SubdocContext.GetType() == typeof(DForm))
                            {
                                DForm dfForm = (DForm)i_SubdocContext;

                                if (sVarName.IndexOf("session.") >= 0)
                                {
                                    dfForm.m_ddParentDocument.m_dsParentSession.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("application.") >= 0)
                                {
                                    // FIX - Keep it in session since we don't currently have an "application" in USCs?
                                    dfForm.m_ddParentDocument.m_dsParentSession.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("document.") >= 0)
                                {
                                    dfForm.m_ddParentDocument.m_DVariables.Add(dvTmp);
                                }
                                else if (sVarName.IndexOf("dialog.") >= 0)
                                {
                                    dfForm.Variables.Add(dvTmp);
                                }
                                else
                                {
                                    i_SubdocContext.Variables.Add(dvTmp);
                                }
                            }
                            else
                            {
                                i_Logger.Log(Level.Exception, string.Format("[{0}]DialogEngine.ScriptExecute - invalid type '{1}'.", i_sVmcId, i_SubdocContext.GetType().ToString()));
                            }
                        }
                    }
                    else if (sStatement.IndexOf(m_csBoolEqual) >= 0)
                    {
                        i_Logger.Log(Level.Warning, "[" + i_sVmcId + "]" + "DialogEngine.ScriptExecute - Boolean conditions not yet supported.");
                    }
                    else if (sStatement.IndexOf('=') >= 0)
                    {
                        sVarName = sStatement.Substring(0, sStatement.IndexOfAny(DialogEngine.VoiceXmlParser.s_acBreakNonVar));
                        dvTmp    = DialogEngine.DialogEngine.FindVariableByName(i_SubdocContext, sVarName);
                        if (dvTmp == null)
                        {
                            i_Logger.Log(Level.Exception, "[" + i_sVmcId + "]" + "DialogEngine.ScriptExecute - Variable named '" + sVarName + "' was not found, line " + ii + " '" + sStatement + "'.");
                            // Create a new temporary variable so we can keep going
                            // FIX - probably ought to return a failure if we get here...
                            dvTmp      = new DVariable();
                            dvTmp.Name = sVarName;
                        }
                    }
                    else
                    {
                        // No variable assigned to the return value, so create a temporary variable
                        dvTmp = new DVariable("TEMPORARY", "");
                    }                     // if 'var'

                    // Check if there is an assignment
                    iIndexStart = sStatement.IndexOf('=');
                    if (iIndexStart >= 0)
                    {
                        iIndexStart++;
                        bRes = ScriptAssignVariable(i_Logger, i_sVmcId, i_SubdocContext, dvTmp, sStatement.Substring(iIndexStart).Trim());
                    }
                    else
                    {
                        // Check for a function call that doesn't assign a return value to a variable
                        if (sStatement.IndexOf('(') >= 0)
                        {
                            sRes = ScriptCallFunction(i_Logger, i_sVmcId, i_SubdocContext, sStatement.TrimEnd(DialogEngine.VoiceXmlParser.s_acTerminator));
                        }
                        else
                        {
                            i_Logger.Log(Level.Info, "[" + i_sVmcId + "]" + "DialogEngine.ExecuteScript - Seem to have found a no-op on line " + ii + ": '" + sStatement + "'.");
                        }
                    }
                }                 // for
            }
            catch (Exception e)
            {
                bRet = false;
                i_Logger.Log(Level.Exception, "[" + i_sVmcId + "]" + "DialogEngine.ScriptExecute: " + e.ToString());
            }

            return(bRet);
        }
Exemplo n.º 22
0
 public unsafe NIDAction(BlockLiteral *block) : base(block)
 {
     invoker = block->GetDelegateForBlock <DAction> ();
 }
Exemplo n.º 23
0
 public unsafe NIDAction(BlockLiteral *block)
 {
     blockPtr = _Block_copy((IntPtr)block);
     invoker  = block->GetDelegateForBlock <DAction> ();
 }
Exemplo n.º 24
0
	//============= test methods ============
	
	public DAction SimpleAction(Action<DAction> act) {
		DAction da = new DAction();
		
		da.OnUpdate += act;
		
		return da;
	}