Exemplo n.º 1
0
        /// <summary>
        /// Create the collision cylinder.
        /// </summary>
        /// <param name="halfExtent">Half extent on X, Y and Z of the cylinder.</param>
        /// <param name="axis">Cylinder axis direction.</param>
        public CollisionCylinder(Vector3 halfExtent, CylinderDirectionAxis axis = CylinderDirectionAxis.Y)
        {
            _axisType = axis;
            switch (_axisType)
            {
            case CylinderDirectionAxis.X:
                _shape = new BulletSharp.CylinderShapeX(halfExtent.X, halfExtent.Y, halfExtent.Z);
                break;

            case CylinderDirectionAxis.Y:
                _shape = new BulletSharp.CylinderShape(halfExtent.X, halfExtent.Y, halfExtent.Z);
                break;

            case CylinderDirectionAxis.Z:
                _shape = new BulletSharp.CylinderShapeZ(halfExtent.X, halfExtent.Y, halfExtent.Z);
                break;
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Create the info to create a cylinder body.
 /// </summary>
 /// <param name="radius">Cylinder radius.</param>
 /// <param name="height">Cylinder height.</param>
 /// <param name="axis">Cylinder direction axis (Y = standing up).</param>
 public CylinderInfo(float radius, float height, CylinderDirectionAxis axis = CylinderDirectionAxis.Y) :
     this(new Vector3(radius, height, radius), axis)
 {
 }
Exemplo n.º 3
0
 /// <summary>
 /// Create the info to create a cylinder body.
 /// </summary>
 /// <param name="halfExtent">Cylinder half extent.</param>
 /// <param name="axis">Cylinder direction axis (Y = standing up).</param>
 public CylinderInfo(Vector3 halfExtent, CylinderDirectionAxis axis = CylinderDirectionAxis.Y)
 {
     HalfExtent = halfExtent;
     Axis       = axis;
 }