Exemplo n.º 1
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 private static extern void cveOilPainting(
     IntPtr src,
     IntPtr dst,
     int size,
     int dynRatio,
     CvEnum.ColorConversion code);
Exemplo n.º 2
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 private static extern void cudaCvtColor(IntPtr src, IntPtr dst, CvEnum.ColorConversion code, int dcn, IntPtr stream);
Exemplo n.º 3
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 /// <summary>
 /// Oil Painting effect
 /// </summary>
 /// <param name="src">Input three-channel or one channel image (either CV_8UC3 or CV_8UC1)</param>
 /// <param name="dst">Output image of the same size and type as src.</param>
 /// <param name="size">Neighbouring size is 2-size+1</param>
 /// <param name="dynRatio">Image is divided by dynRatio before histogram processing</param>
 /// <param name="code">Color space conversion code(see ColorConversionCodes). Histogram will used only first plane</param>
 public static void OilPainting(IInputArray src, IOutputArray dst, int size, int dynRatio, CvEnum.ColorConversion code = ColorConversion.Bgr2Gray)
 {
     using (InputArray iaSrc = src.GetInputArray())
         using (OutputArray oaDst = dst.GetOutputArray())
         {
             cveOilPainting(iaSrc, oaDst, size, dynRatio, code);
         }
 }
Exemplo n.º 4
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 /// <summary>
 /// Converts image from one color space to another
 /// </summary>
 /// <param name="src">The source GpuMat</param>
 /// <param name="dst">The destination GpuMat</param>
 /// <param name="code">The color conversion code</param>
 /// <param name="dcn">Number of channels in the destination image. If the parameter is 0, the number of the channels is derived automatically from src and the code .</param>
 /// <param name="stream">Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).</param>
 public static void CvtColor(IInputArray src, IOutputArray dst, CvEnum.ColorConversion code, int dcn = 0, Stream stream = null)
 {
     using (InputArray iaSrc = src.GetInputArray())
         using (OutputArray oaDst = dst.GetOutputArray())
             cudaCvtColor(iaSrc, oaDst, code, dcn, stream);
 }