Exemplo n.º 1
0
    IEnumerator <float> _PlayAnim(BattlerActionAnim anim)
    {
        if (anim != BattlerActionAnim.None)
        {
            _processing = true;
            yield return(Timing.WaitUntilDone(animsPlayer.StartCutscene((int)anim)));

            _processing = false;
        }
        for (int i = 0; i < overseer.allBattlers.Length; i++)
        {
            if (overseer.allBattlers[i] != null)
            {
                overseer.allBattlers[i].puppet.Respond();
            }
        }
    }
Exemplo n.º 2
0
 public void Win()
 {
     cutscenePlayer.StartCutscene(overworldCutscenePlayerEndingIndex);
     shell.Close();
 }