PostCutSceneEvent() public method

Support for code to be called after the cutscene ends
public PostCutSceneEvent ( ) : void
return void
Exemplo n.º 1
0
 public void End()
 {
     UWCharacter.Instance.playerCam.cullingMask = HudAnimation.NormalCullingMask;
     if (cs != null)
     {
         cs.PostCutSceneEvent();
         PlayingSequence = false;
         UWHUD.instance.EnableDisableControl(UWHUD.instance.CutsceneFullPanel.gameObject, false);
         Destroy(cs);
     }
 }