static int _m_BeginLoadScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                CutSceneManager gen_to_be_invoked = (CutSceneManager)translator.FastGetCSObj(L, 1);



                {
                    string                _sceneName          = LuaAPI.lua_tostring(L, 2);
                    System.Action         _successCall        = translator.GetDelegate <System.Action>(L, 3);
                    System.Action <float> _progressChangeCall = translator.GetDelegate <System.Action <float> >(L, 4);

                    gen_to_be_invoked.BeginLoadScene(_sceneName, _successCall, _progressChangeCall);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }