/// <summary> /// Initializes a new instance of <see cref="VertexBuffer"/> class. /// </summary> /// <param name="context">Instance of an effect context</param> /// <param name="resourceId"></param> /// <param name="vertexBufferProperties"></param> /// <param name="customVertexBufferProperties"></param> public VertexBuffer(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.VertexBufferProperties vertexBufferProperties, CustomVertexBufferProperties customVertexBufferProperties) : base(IntPtr.Zero) { unsafe { var customVertexBufferPropertiesNative = new CustomVertexBufferProperties.__Native(); customVertexBufferProperties.__MarshalTo(ref customVertexBufferPropertiesNative); var inputElementsNative = new InputElement.__Native[customVertexBufferProperties.InputElements.Length]; try { for (int i = 0; i < customVertexBufferProperties.InputElements.Length; i++) { customVertexBufferProperties.InputElements[i].__MarshalTo(ref inputElementsNative[i]); fixed(void *pInputElements = inputElementsNative) { customVertexBufferPropertiesNative.InputElementsPointer = (IntPtr)pInputElements; customVertexBufferPropertiesNative.ElementCount = customVertexBufferProperties.InputElements.Length; fixed(void *pInputSignature = customVertexBufferProperties.InputSignature) { customVertexBufferPropertiesNative.ShaderBufferSize = customVertexBufferProperties.InputSignature.Length; customVertexBufferPropertiesNative.ShaderBufferWithInputSignature = (IntPtr)pInputSignature; context.CreateVertexBuffer(vertexBufferProperties, resourceId, new IntPtr(&customVertexBufferPropertiesNative), this); } } } finally { for (int i = 0; i < inputElementsNative.Length; i++) inputElementsNative[i].__MarshalFree(); } } }
/// <summary> /// Initializes a new instance of <see cref="VertexBuffer"/> class. /// </summary> /// <param name="context">Instance of an effect context</param> /// <param name="resourceId"></param> /// <param name="vertexBufferProperties"></param> /// <param name="customVertexBufferProperties"></param> public VertexBuffer(EffectContext context, System.Guid resourceId, SharpDX.Direct2D1.VertexBufferProperties vertexBufferProperties, CustomVertexBufferProperties customVertexBufferProperties) : base(IntPtr.Zero) { unsafe { var customVertexBufferPropertiesNative = new CustomVertexBufferProperties.__Native(); customVertexBufferProperties.__MarshalTo(ref customVertexBufferPropertiesNative); var inputElementsNative = new InputElement.__Native[customVertexBufferProperties.InputElements.Length]; try { for (int i = 0; i < customVertexBufferProperties.InputElements.Length; i++) customVertexBufferProperties.InputElements[i].__MarshalTo(ref inputElementsNative[i]); fixed (void* pInputElements = inputElementsNative) { customVertexBufferPropertiesNative.InputElementsPointer = (IntPtr)pInputElements; customVertexBufferPropertiesNative.ElementCount = customVertexBufferProperties.InputElements.Length; fixed (void* pInputSignature = customVertexBufferProperties.InputSignature) { customVertexBufferPropertiesNative.ShaderBufferSize = customVertexBufferProperties.InputSignature.Length; customVertexBufferPropertiesNative.ShaderBufferWithInputSignature = (IntPtr)pInputSignature; context.CreateVertexBuffer(vertexBufferProperties, resourceId, new IntPtr(&customVertexBufferPropertiesNative), this); } } } finally { for (int i = 0; i < inputElementsNative.Length; i++) inputElementsNative[i].__MarshalFree(); } } }