public void Upgrade(CustomUpgrade upgrade, int lvl, int maxLvl) { if (upgrade == CustomUpgrade.CustomerHappyPower) { float upgradeTick = (maxPositiveTik - minPositiveTik) / maxLvl; float newSpeed = minPositiveTik; positiveTik = minPositiveTik + upgradeTick * lvl; } }
public void Upgrade(CustomUpgrade upgrade, int lvl, int maxLvl) { int times = lvl - clickUpgradeLevel; for (int i = 0; i < times; i++) { clickUpgradeLevel++; ClickUpgradeMultyplyCost(); } SaveProgress(); //coinsClickValue = lvl * multiply; //clickUpgradeLevel = lvl; SetTextValue(); }