Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        bool changed = DrawDefaultInspector();

        autoUpdate = EditorGUILayout.Toggle("Auto Update", autoUpdate);
        if ((changed && autoUpdate) || GUILayout.Button("Generate"))
        {
            CustomTerrain terrain = (CustomTerrain)target;
            terrain.GenerateAndApplyMesh();
        }
    }