private void OnCubePositionReceived(NetworkInMessage msg) { if (!isMoving) { transform.position = CustomMessages240.ReadCubePostion(msg); } }
private void Start() { customMessage = CustomMessages240.Instance; // 指定收到Cube位置变化消息后的处理方法 customMessage.MessageHandlers[CustomMessages240.CustomMessageID.CubePosition] = OnCubePositionReceived; }
private void Start() { customMessage = CustomMessages240.Instance; // 增加一个Callback,触发这个的时候就触发下面的函数 customMessage.MessageHandlers[CustomMessages240.CustomMessageID.CubePostion] = OnCubePositionReceived; }