void Awake() { dummyWheel = new GameObject("DummyWheel").transform; dummyWheel.transform.parent = transform.parent; dummyWheel.localPosition = transform.localPosition; frictionCurve = new CustomFrictionCurve(); sidewaysCurve = new CustomFrictionCurve(); //frictionCurve.Stiffness = 0.82f; sidewaysCurve.Stiffness = 20.0f; }
void Awake() { dummyWheel = new GameObject("Dummy Wheel").transform; dummyWheel.transform.parent = transform.parent; dummyWheel.position = transform.position; wheelCenter = Vector3.zero; forwardFrictionCurve = new CustomFrictionCurve(); sidewayFrictionCurve = new CustomFrictionCurve(); frictionFactor = 4.0f; }