private void OnEnable() { CF = (CustomFormations)target; editModeEnabled = CF.editModeEnabled; UpdateMemberNames(); UpdateFormationNames(); CF.UpdateFormations(); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { enemySpawner = GameObject.Find("Level Designer").GetComponent <EnemySpawner>(); enemySpawner.SetBossCallBack(OnFormationDead); customFormations = animator.GetComponent <CustomFormations>(); }