Exemplo n.º 1
0
    private void UpdateCameraPosition(float speed)
    {
        Vector3 newCameraPosition;

        if (!m_UseHeadBob)
        {
            return;
        }
        if (m_CharacterController.velocity.magnitude > 0 && m_CharacterController.isGrounded)
        {
            m_Camera.transform.localPosition =
                m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
                                    (speed * (m_IsWalking ? 1f : m_RunstepLenghten)));
            newCameraPosition   = m_Camera.transform.localPosition;
            newCameraPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
        }
        else
        {
            newCameraPosition   = m_Camera.transform.localPosition;
            newCameraPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
        }
        m_Camera.transform.localPosition = newCameraPosition;
    }
    private void UpdateHeadBobPosition(float speed)
    {
        Vector3 newCameraPosition;

        if (!m_UseHeadBob)
        {
            return;
        }
        if (m_CharacterController.velocity.magnitude > 0 && m_CharacterController.isGrounded)
        {
            m_HeadBobObject.transform.localPosition =
                m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
                                    ((m_IsWalking ? 1f : m_RunstepLenghten)));
            newCameraPosition   = m_HeadBobObject.transform.localPosition;
            newCameraPosition.y = m_HeadBobObject.transform.localPosition.y;
        }
        else
        {
            newCameraPosition = m_HeadBobObject.transform.localPosition;
        }
        newCameraPosition.z = m_OriginalHeadBobPosition.z;
        m_HeadBobObject.transform.localPosition = newCameraPosition;
    }
    void UpdateCameraPosition(float speed)
    {
        Vector3 newCameraPosition;

        if (!_useHeadBob)
        {
            return;
        }

        if (_characterController.velocity.magnitude > 0 && _characterController.isGrounded)
        {
            _camera.transform.localPosition =
                _headBob.DoHeadBob(_characterController.velocity.magnitude
                                   + (speed * (_isWalking ? 1f : _runstepLenghten)));
            newCameraPosition   = _camera.transform.localPosition;
            newCameraPosition.y = _camera.transform.localPosition.y - _jumpBob.Offset();
        }
        else
        {
            newCameraPosition   = _camera.transform.localPosition;
            newCameraPosition.y = _originalCameraPosition.y - _jumpBob.Offset();
        }
        _camera.transform.localPosition = newCameraPosition;
    }
Exemplo n.º 4
0
    private void Update()
    {
        Vector3 newCameraPosition;

        if (rigidbodyFirstPersonController.Velocity.magnitude > 0 && rigidbodyFirstPersonController.Grounded)
        {
            Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.Velocity.magnitude * (rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f));
            newCameraPosition   = Camera.transform.localPosition;
            newCameraPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset();
        }
        else
        {
            newCameraPosition   = Camera.transform.localPosition;
            newCameraPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset();
        }
        Camera.transform.localPosition = newCameraPosition;

        if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded)
        {
            StartCoroutine(jumpAndLandingBob.DoBobCycle());
        }

        m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded;
    }