Exemplo n.º 1
0
        public LineIntegral(CurveType type, IntegrationDirection direction, CurveArea area, double r)
        {
            double x;
            double y;
            double t = 2 * Math.PI;

            if (type == CurveType.Circle && area == CurveArea.Full)
            {
                if (direction == IntegrationDirection.Clockwise)
                {
                    x = r * Math.Cos(t);
                    y = r * Math.Cos(t);
                }
            }
        }
Exemplo n.º 2
0
        public override void Refresh()
        {
            UnSnap();

            if (curvesorter != null)
            {
                RemovePart(curvesorter);
                curvesorter.Dispose();
            }

            curvesorter = new CurveArea(0, ((SorterElementInfo)Info).SorterWidth,
                                        ((SorterElementInfo)Info).CurveRadius, ((SorterElementInfo)Info).CurveDegrees,
                                        ((SorterElementInfo)Info).Revolution)
            {
                Color            = Info.color,
                RenderOption     = RigidPart.RenderingMode.PrimitiveAndNormal,
                HeightDifference = ((SorterElementInfo)Info).HeightDifference
            };
            Add(curvesorter);
            if (((SorterElementInfo)Info).Revolution == Core.Environment.Revolution.Clockwise)
            {
                curvesorter.LocalYaw = (float)Math.PI / 2 - ((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI;
                Vector3 dir = new Vector3(1, 0, 0);
                dir.TransformCoordinate(Matrix.RotationY(-((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI));
                StartFixPoint.LocalYaw      = -((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI - (float)Math.PI / 2;
                StartFixPoint.LocalPosition = dir * ((SorterElementInfo)Info).CurveRadius;
                EndFixPoint.LocalYaw        = -(float)Math.PI / 2;
                EndFixPoint.LocalPosition   = new Vector3(((SorterElementInfo)Info).CurveRadius, curvesorter.HeightDifference, 0);
            }
            else
            {
                curvesorter.LocalYaw = ((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI - (float)Math.PI / 2;
                Vector3 dir = new Vector3(-1, 0, 0);
                dir.TransformCoordinate(Matrix.RotationY(((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI));
                StartFixPoint.LocalYaw      = ((SorterElementInfo)Info).CurveDegrees / 180 * (float)Math.PI - (float)Math.PI / 2;
                StartFixPoint.LocalPosition = dir * ((SorterElementInfo)Info).CurveRadius;
                EndFixPoint.LocalYaw        = -(float)Math.PI / 2;
                EndFixPoint.LocalPosition   = new Vector3(-((SorterElementInfo)Info).CurveRadius, curvesorter.HeightDifference, 0);
            }

            base.Length = 2 * (float)Math.PI * ((SorterElementInfo)Info).CurveRadius * ((SorterElementInfo)Info).CurveDegrees / 360;
        }