Exemplo n.º 1
0
 void Start()
 {
     allowedToCreateCharacter = false;
     cm = cursor.GetComponent <CursorMover>();
     selectedGameObject = cm.GetSelectedOption();
     selectedCharacter  = selectedGameObject;
     selectedText       = selectedGameObject.GetComponent <Text>();
     //    selectedSlot = 0;
 }
Exemplo n.º 2
0
    void Awake()
    {
        prefabHandler = GameObject.Find("StatusBoxHandler").GetComponent <MenuPrefabHandler>();
        menuHandler   = GameObject.Find("MenuHandler").GetComponent <MenuHandler>();
        cursor        = gameObject;
        string parent = cursor.transform.parent.name;

        cm             = gameObject.GetComponent <CursorMover>();
        selectedOption = cm.GetSelectedOption();
        menuHandler.SetCursor(cursor);
    }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        selectedText.color = Color.red;
        selectedGameObject = cm.menuObjects[selectedSlot];
        if (CharacterInSlot(selectedSlot) && IsASlotItem())
        {
            cm.menuObjects[4].GetComponent <Text>().color = Color.white;
            cm.menuObjects[3].GetComponent <Text>().color = Color.grey;
            cm.menuObjects[6].GetComponent <Text>().color = Color.white;
            //Set enter to valid
            //Set create character invalid
            allowedToEnterWorld      = true;
            allowedToCreateCharacter = false;
            allowedToDeleteCharacter = true;
        }
        else if (IsASlotItem())
        {
            cm.menuObjects[4].GetComponent <Text>().color = Color.grey;
            cm.menuObjects[6].GetComponent <Text>().color = Color.grey;
            cm.menuObjects[3].GetComponent <Text>().color = Color.white;
            allowedToCreateCharacter = true;
            allowedToDeleteCharacter = false;
            allowedToEnterWorld      = false;
            //set enter to invalid
            //Set create character to valid
        }

        if (Input.GetButtonDown("Fire1") && deleteHandler.GetPrefab() == null && !deleting)
        {
            var refToPreviousSlot = selectedGameObject;
            selectedGameObject = cm.GetSelectedOption();
            if (selectedGameObject == cm.menuObjects[3] && allowedToCreateCharacter && cursor.activeInHierarchy) //3 is Create
            {
                selectedGameObject.gameObject.GetComponent <CharacterMenuPrefabHandler>().InstantiatePrefabAsChangedMenu(MenuPrefabs.CharacterCreate);
                selectedGameObject = refToPreviousSlot;
                SetCharacterSlot();
            }
            else
            if (selectedGameObject.transform.IsChildOf(transform) && IsASlotItem())
            {
                selectedText.color = Color.white;
                selectedText       = selectedGameObject.GetComponent <Text>();
                selectedCharacter  = selectedGameObject;
                selectedText.color = Color.red;
                SetCharacterSlot();
            }
            else if (selectedGameObject == cm.menuObjects[6] && allowedToDeleteCharacter)
            {
                deleting = true;
                allowedToDeleteCharacter = false;
                deleteHandler.InstantiatePrefab(MenuPrefabs.ModalStatusBox, "Are you sure you want to delete this character?");

                var sibling   = Utils.FindSiblingGameObjectByName(refToPreviousSlot, "CharacterView");
                var character = Utils.FindComponentInChildWithTag <Character>(sibling, "Character");

                deleteHandler.HandleDeleteDecision(character);
            }
            else if (selectedGameObject == cm.menuObjects[4] && allowedToEnterWorld)
            {
                GameEventManager.TriggerClientWantsToEnter(new GameEventArgs {
                    ClientSelectedEnterWorld = true
                });
            }
        }
        allowedToCreateCharacter = false;
    }
Exemplo n.º 4
0
    void Update()
    {
        Vector2 direction    = new Vector2(0, 0);
        bool    inputPressed = false;

        if (Input.GetButtonDown("Vertical") || Input.GetButtonDown("Horizontal"))
        {
            direction    = direction + getDirection();
            enteringText = false;
            inputPressed = true;
            //      Debug.Log("DirectoinV: " + direction);
        }

        if (inputPressed)
        {
            cm.SetDirection(direction);
        }

        selectedOption = cm.GetSelectedOption();
        string   clientState = "";
        MenuLink ml          = selectedOption.GetComponent <MenuLink>();

        if (ml != null)
        {
            clientState = ml.GetState().ToString();
        }

        if (clientState == "inputfield")
        {
            inputField = ml.GetComponent <InputField>();

            enteringText       = true;
            inputField.enabled = true;
            inputField.ActivateInputField();
        }
        else
        {
            enteringText = false;
            if (inputField != null)
            {
                inputField.enabled = false;
            }
        }

        if (!enteringText)
        {
            if (Input.GetButtonDown("Fire1"))
            {
                switch (clientState)
                {
                case "menu":
                    menuHandler.EnterMenu(ml.GetMenuItem());
                    break;

                case "register":
                    //   SubmitAccount("UsernameRegister", "PasswordRegister", ml, true);
                    var submitobj      = GameObject.Find("Submit");
                    var accountHandler = submitobj.GetComponent <AccountHandler>();
                    accountHandler.SubmitAccount("UsernameRegister", "PasswordRegister", ml, true);
                    break;

                case "login":
                    //    SubmitAccount("UsernameLogin", "PasswordLogin", ml, false);
                    submitobj      = GameObject.Find("Submit");
                    accountHandler = submitobj.GetComponent <AccountHandler>();
                    accountHandler.SubmitAccount("UsernameLogin", "PasswordLogin", ml, false);
                    break;

                case "cancel":
                    menuHandler.GoUpMenu();
                    break;


                default:
                    break;
                }
            }

            if (Input.GetButtonDown("Fire2") && !(MenuPrefabHandler.statusBoxOpened || prefabHandler.ModalBoxHasBeenOpened()))
            {
                menuHandler.GoUpMenu();
            }
        }
        direction = new Vector2(0, 0);
    }