public override void GetHit() { if (CurrentTrackEntry.ToString() == "Skill1") { return; } ChangeAnim("attack", "Gethit1", false); }
public override void GetHit(float hitnumber) { CurrentBlood -= hitnumber; currentBloodLine.CutBlood(hitnumber); CreateHitNumberObjcet(GetHitType.Normal, hitnumber); if (CurrentTrackEntry.ToString() == "Skill1" || specialAttackCoroutine != null) { return; } ChangeAnim("attack", "Gethit1", false); }