Exemplo n.º 1
0
    private void UpdateDirection()
    {
        if (NextTile == null)
        {
            //  default face to player
            _characterDirection = CharacterDirection.South;
        }
        else
        {
            if (NextTile == CurrentTile.GetNorthTile())
            {
                _characterDirection = CharacterDirection.North;
            }
            else if (NextTile == CurrentTile.GetSouthTile())
            {
                _characterDirection = CharacterDirection.South;
            }
            else if (NextTile == CurrentTile.GetWestTile())
            {
                _characterDirection = CharacterDirection.West;
            }
            else
            {
                _characterDirection = CharacterDirection.East;
            }
        }

        new CharacterUpdatedEvent {
            Character = this, Direction = _characterDirection
        }.Publish();
    }