Exemplo n.º 1
0
        public int Call_GetGuide(GuideInfoRequest request)
        {
            var player = CurrentSession.GetBind <Player>();
            GuideInfoResponse response = new GuideInfoResponse();

            response.success = true;
            response.id      = player.Id;
            response.guide   = 1000;// player.Guide;
            CurrentSession.SendAsync(response);
            return(0);
        }
Exemplo n.º 2
0
        public int Call_SetGuide(GuideDoneRequest request)
        {
            var player = CurrentSession.GetBind <Player>();

            player.Guide = request.gindex;

            _db.SaveChanges();

            GuideDoneResponse response = new GuideDoneResponse();

            response.success = true;
            response.gindex  = player.Guide;
            CurrentSession.SendAsync(response);
            return(0);
        }
Exemplo n.º 3
0
        public int Call_GetPlayerRes(ResRequest request)
        {
            var         player   = CurrentSession.GetBind <Player>();
            ResResponse response = new ResResponse();

            response.success   = true;
            response.pid       = player.Id;
            response.level     = player.Level;
            response.nickyName = player.NickName;
            response.icon      = player.Icon;
            response.exp       = player.Exp;
            response.renameCnt = player.RenameNumb;
            response.vip       = player.VIP;

            //检查每日刷新
            if (player.LastDayRefreshTime.Date != DateTime.Today)
            {
                //需要刷新
                OnPlayerEverydayRefresh(player);

                player.LastDayRefreshTime = DateTime.Today;
                _db.SaveChanges();
            }

            response.resInfos = new List <ResInfo>();
            for (int ct = 1; ct <= CurrencyType.MAX_TYPE; ct++)
            {
                response.resInfos.Add(new ResInfo()
                {
                    type  = ct,
                    count = player.Wallet.GetCurrency(ct)
                });
            }

            //一些配置表的内容
            response.nextExp       = _dlevels[player.Level].exp;
            response.resistMaxWave = 1;
            response.preExp        = player.Level == 1 ? 0:  _dlevels[player.Level - 1].exp;
            CurrentSession.SendAsync(response);
            return(0);
        }