private void Awake() { player = FindObjectOfType <CurrentPlayerComponentData>(); weaponDB = FindObjectOfType <WeaponDB>(); // range of powerup gun //powerupGunNumber = Random.Range(2, 3); }
void Start() { if (!currentPlayer.setManually) { currentPlayer.maxHealth = 100; currentPlayer.currentHealth = 50; } playerWeapon = GetComponent <CurrentPlayerComponentData>(); playerDatabase = FindObjectOfType <PlayerDatabase>(); SetPlayer(0); }
private void Awake() { playerWeapon = FindObjectOfType <CurrentPlayerComponentData>(); }
private void Awake() { playerStats = FindObjectOfType <PlayerStats>(); player = playerStats.GetComponent <CurrentPlayerComponentData>(); }