Exemplo n.º 1
0
        public void RageScrollTest()
        {
            var game = CreateGame();
            var hero = game.Hero;

            hero.UseAttackVariation = false;
            var enemy = AllEnemies.First();

            Func <float> hitEnemy = () =>
            {
                var enemyHealth = enemy.Stats.Health;
                enemy.OnMelleeHitBy(game.Hero);
                var lastEnemyHealthDiff = enemyHealth - enemy.Stats.Health;
                return(lastEnemyHealthDiff);
            };
            var healthDiff = hitEnemy();

            var emp = CurrentNode.GetClosestEmpty(hero);

            CurrentNode.SetTile(enemy, emp.point);

            var scroll = new Scroll(SpellKind.Rage);

            hero.Inventory.Add(scroll);
            var attackPrev = hero.GetCurrentValue(EntityStatKind.MeleeAttack);
            var spell      = game.GameManager.SpellManager.ApplyPassiveSpell(hero, scroll);

            Assert.NotNull(spell);
            Assert.Greater(hero.GetCurrentValue(EntityStatKind.MeleeAttack), attackPrev);

            var healthDiffRage = hitEnemy();

            Assert.Greater(healthDiffRage, healthDiff);//rage in work

            GotoSpellEffectEnd(spell);
            Assert.AreEqual(hero.GetCurrentValue(EntityStatKind.MeleeAttack), attackPrev);
            var healthDiffAfterRage = hitEnemy();
            var delta = Math.Abs(healthDiffAfterRage - healthDiff);

            Assert.Less(delta, 0.001);//rage was over
        }