Exemplo n.º 1
0
    void Update()
    {
        DebugText.SetText((1.0f / Time.deltaTime).ToString());
        return;

        if (resolution.x != Screen.width || resolution.y != Screen.height)
        {
            // do your stuff
            Debug.Log("IGO");

            resolution.x = Screen.width;
            resolution.y = Screen.height;
        }
        if (!startedWithClick)
        {
            if (Input.GetMouseButtonDown(0))
            {
                Debug.Log("lolison");
                AstartWithClick();
                startedWithClick = true;
            }
        }
        if (lastLevelState.screenOrient != currentLevelState.screenOrient ||
            lastLevelState.basicScreen != currentLevelState.basicScreen ||
            lastLevelState.furTranslationState != currentLevelState.furTranslationState ||
            lastLevelState.furMatState != currentLevelState.furMatState ||
            lastLevelState.guiFilters != currentLevelState.guiFilters ||
            lastLevelState.secondPanels != currentLevelState.secondPanels)
        {
            // wszystko w tym bloku
            Debug.Log("Myspace");
            DebugText.SetText(currentLevelState.screenOrient.ToString() + ">>"
                              + currentLevelState.basicScreen.ToString() + ">>"
                              + currentLevelState.furTranslationState.ToString() + ">>"
                              + currentLevelState.furMatState.ToString() + ">>"
                              + currentLevelState.guiFilters.ToString() + ">>"
                              + currentLevelState.secondPanels.ToString());
            lastLevelState = currentLevelState;
        }
    }
Exemplo n.º 2
0
 //Konstruktor
 public GameState()
 {
     GameOptions = new Preselectives();
     LevelState  = new CurrentLevelState();
     //LevelState.PlayerPosition wird beim ersten Speichern gesetzt
     LevelState.Chests = new bool[10];
     //LevelState.Questions = new List<Question>(); aktuell in QuestionManager gespeichert
     LevelState.BluePortalStone  = new PortalStone();
     LevelState.GreenPortalStone = new PortalStone();
     LevelState.PinkPortalStone  = new PortalStone();
     LevelState.ChaptersUsed     = new List <string>();
     LevelState.ChaptersUsed.Clear();
     LevelState.LevelsUsed = new List <int>();
     LevelState.LevelsUsed.Clear();
     LevelState.Stage          = 1;
     LevelState.Chapter        = "EMPTY";
     LevelState.PlayerPosition = new Vector3_Serializable(-1, -1, -1);
     LevelState.Lives          = 0;
     LevelState.HintStones     = 0;
     LevelState.Score          = 0;
     LevelState.Time           = new TimeSpan(0);
     LevelState.Cheatmode      = false;
 }