Exemplo n.º 1
0
    //We use OnCollisionEnter when bump into something.
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Pipes")
        {
            rb.velocity     = Vector2.zero;
            struckSomething = true;
            StartCoroutine(GameManager.instance.PlayerDied());
            audio.Play();
        }

        if (other.gameObject.tag == "Coin")
        {
            currencyManager.CollectCoin();
            other.gameObject.transform.position = new Vector3(1100, 1100, 1100);
        }
    }