// Use this for initialization void Start() { score = 0; gestureListener = CubeGestureListenerForJustin.Instance; StartCoroutine(ScoreAnim()); }
void Awake() { instance = this; }
// Use this for initialization void Start() { score = 0; gestureListener = CubeGestureListenerForJustin.Instance; StartCoroutine(ScoreAnim()); }
void Awake() { instance = this; }