Exemplo n.º 1
0
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////

    void Awake()
    {
        if (_instance != null && _instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            _instance = this;
        }
    }
Exemplo n.º 2
0
    void Awake()
    {
        _gameManager = FindObjectOfType <GameManager>();
        if (_gameManager == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }


        _worldBuilder = GetComponentInChildren <WorldBuilder>();
        if (_worldBuilder == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _gridBuilder = GetComponentInChildren <GridBuilder> ();
        if (_gridBuilder == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _mapPieceBuilder = GetComponentInChildren <MapPieceBuilder> ();
        if (_mapPieceBuilder == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _outerZoneBuilder = GetComponentInChildren <OuterZoneBuilder>();
        if (_outerZoneBuilder == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _playerShipBuilder = GetComponentInChildren <PlayerShipBuilder>();
        if (_playerShipBuilder == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }



        _cubeConnections = GetComponent <CubeConnections> ();
        if (_cubeConnections == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _mapSettings = GetComponent <MapSettings> ();
        if (_mapSettings == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }
    }
    void Awake()
    {
        _gameManager = FindObjectOfType <GameManager>();
        if (_gameManager == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }

        _cubeConnections = GetComponent <CubeConnections>();
        if (_cubeConnections == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }
    }
 public void AssignCubeNeighbours()
 {
     if (!NeighboursSet)
     {
         if (CubeMoveable)
         {
             CubeConnections.SetCubeNeighbours(this);
         }
         else
         {
             CubeConnections.SetCubeHalfNeighbours(this);
         }
         NeighboursSet = true;
     }
 }
Exemplo n.º 5
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Debug.LogError("OOPSALA we have an ERROR! More than one instance bein created");
            Destroy(gameObject);
        }

        _locationManager = GetComponentInChildren <LocationManager> ();
        if (_locationManager == null)
        {
            Debug.LogError("OOPSALA we have an ERROR!");
        }
    }