private void Update() { if (Vector2.Distance(bot.transform.position, this.transform.position) < booDistance) { booNear1 = true; Debug.Log("booNear1 true"); bot.GetComponent <Renderer>().material.color = Color.magenta; timer = waitTime; } else { timer -= Time.deltaTime; if (timer <= 0) { booNear1 = false; Debug.Log("booNear1 false"); bot.GetComponent <Renderer>().material.color = Color.yellow; } } //if (Vector2.Distance(friendBot.transform.position, friendBot.transform.position) < booDistance) //{ // booNear2 = true; //} }
public void OnEnter() { //_animator.SetBool("isScared", true); System.Console.WriteLine("Depressed Entered"); _gatherer.GetComponent <Renderer>().material.color = Color.gray; }
public void OnEnter() { //_animator.SetBool("isScared", true); speed = 10; System.Console.WriteLine("Scared Entered"); _gatherer.GetComponent <Renderer>().material.color = Color.magenta; dino = GameObject.FindObjectOfType <OrangeDinoBoo>(); timeStuck = 0; }
public void OnEnter() { //_animator.SetBool("isScared", true); System.Console.WriteLine("Sad Entered"); _gatherer.GetComponent <Renderer>().material.color = Color.blue; //bot = GameObject.Find("Primitive man bot"); }
public void OnEnter() { //_animator.SetBool("isScared", true); System.Console.WriteLine("Happy"); _gatherer.GetComponent <Renderer>().material.color = Color.yellow; }