Exemplo n.º 1
0
    private void Update()
    {
        if (Vector2.Distance(bot.transform.position, this.transform.position) < booDistance)
        {
            booNear1 = true;
            Debug.Log("booNear1 true");
            bot.GetComponent <Renderer>().material.color = Color.magenta;
            timer = waitTime;
        }

        else
        {
            timer -= Time.deltaTime;
            if (timer <= 0)
            {
                booNear1 = false;
                Debug.Log("booNear1 false");
                bot.GetComponent <Renderer>().material.color = Color.yellow;
            }
        }



        //if (Vector2.Distance(friendBot.transform.position, friendBot.transform.position) < booDistance)
        //{
        //    booNear2 = true;
        //}
    }
Exemplo n.º 2
0
    public void OnEnter()
    {
        //_animator.SetBool("isScared", true);

        System.Console.WriteLine("Depressed Entered");
        _gatherer.GetComponent <Renderer>().material.color = Color.gray;
    }
Exemplo n.º 3
0
 public void OnEnter()
 {
     //_animator.SetBool("isScared", true);
     speed = 10;
     System.Console.WriteLine("Scared Entered");
     _gatherer.GetComponent <Renderer>().material.color = Color.magenta;
     dino      = GameObject.FindObjectOfType <OrangeDinoBoo>();
     timeStuck = 0;
 }
Exemplo n.º 4
0
    public void OnEnter()
    {
        //_animator.SetBool("isScared", true);

        System.Console.WriteLine("Sad Entered");

        _gatherer.GetComponent <Renderer>().material.color = Color.blue;


        //bot = GameObject.Find("Primitive man bot");
    }
Exemplo n.º 5
0
 public void OnEnter()
 {
     //_animator.SetBool("isScared", true);
     System.Console.WriteLine("Happy");
     _gatherer.GetComponent <Renderer>().material.color = Color.yellow;
 }