void Start() { _tr = transform; _tCamera = 0f; _curve = gameObject.GetComponent <CatmullRomSpline>(); _cubeActor = GameObject.Find("Cube").GetComponent <CubeActor>(); _capsuleActor = GameObject.Find("Capsule").GetComponent <CapsuleActor>(); }
public Stone(Vector3 pos, World world) : base(pos) { this.world = world; cube = GameObject.Instantiate(PrefabManager.GetInstance().GetPrefab(PrefabType.Stone).GetGameObject()); cube.transform.position = pos; rigidbody = cube.GetComponent <Rigidbody>(); cube.AddComponent <CubeActor>(); actor = cube.GetComponent <CubeActor>(); }
public Cloud(Vector3 pos, World world) : base(pos) { this.world = world; cube = GameObject.Instantiate(PrefabManager.GetInstance().GetPrefab(PrefabType.Cloud).GetGameObject()); cube.transform.position = pos; cube.AddComponent <CubeActor>(); actor = cube.GetComponent <CubeActor>(); standTime = 2; chainAble = true; }