// Use this for initialization void Start() { realz = transform.position.z; initialz = realz; initialx = transform.position.x; initialy = transform.position.y; realz = transform.position.z; Random.seed = 32; System.Random rn = new System.Random(); movespeed = 6; k = rn.Next(2, 20); cube4 = GameObject.Find("Cube4").GetComponent <Cube4>(); flag = false; }
public Cube4 this[Point4 p] { get { if (!this.cubes.ContainsKey(p)) { Cube4 cube = new Cube4 { Location = p, Current = State.Inactive, Next = State.Inactive }; cubes[p] = cube; } return(cubes[p]); } }
public (Cube4 cubeA, Cube4 cubeB) Split(Cube4 cube) { throw new NotImplementedException(); }