private void Awake() { GameController = GameObject.Find("GameController").GetComponent <GameController>(); CrystalGenerator = GameObject.Find("World").GetComponent <CrystalGenerator>(); Player = GameController.Player; switch (GameController.Dificult) { case 1: Scaler = 3; break; case 2: Scaler = 2; break; case 3: Scaler = 1; break; default: Scaler = 1; break; } }
private void Awake() { GameController = GameObject.Find("GameController").GetComponent <GameController>(); CrystalGenerator = this.GetComponent <CrystalGenerator>(); }