Exemplo n.º 1
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            Crisp.Initialize(this);
            Crisp.Instance.WebsiteId = "Your_Website_Id";
            Crisp.User.SetEmail("*****@*****.**");
            Crisp.User.SetNickname("NickName");

            base.OnCreate(savedInstanceState);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);
        }
Exemplo n.º 2
0
    void Start()
    {
        velocidad     = velocidadInicial;
        spawnerObject = GameObject.Find("Spawner");
        zombieScript  = spawnerObject.GetComponent <Zombie>();
        bigScript     = spawnerObject.GetComponent <Big>();
        crispScript   = spawnerObject.GetComponent <Crisp>();
        bossScript    = spawnerObject.GetComponent <Boss>();
        throwScript   = spawnerObject.GetComponent <Throw>();
        aoeScript     = spawnerObject.GetComponent <Aoe>();

        mouse = GameObject.Find("cursor");

        audioSource  = gameObject.GetComponent <AudioSource>();
        audioScript  = GameObject.Find("Audios").GetComponent <Audios>();
        audioGeneral = GameObject.Find("Audios").GetComponent <AudioSource>();

        vidaSprite  = GameObject.Find("vida");
        bonusSprite = GameObject.Find("bonus");
    }
Exemplo n.º 3
0
    private void OnGUI()
    {
        userManual = GUILayout.TextArea(userManual, "Label");

        EditorGUILayout.Space();

        EditorGUILayout.LabelField("FontType:");
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        fontType = (FontType)EditorGUILayout.EnumPopup(fontType);
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();

        if (fontType == FontType.Unity)
        {
            unityFont = (Font)EditorGUILayout.ObjectField("UnityFont", unityFont, typeof(Font), false);
        }

        if (fontType == FontType.NGUI)
        {

            var fontObject = EditorGUILayout.ObjectField("NGUIFont", nguiFont, typeof(GameObject), false) as GameObject;
            if (fontObject != null)
            {
                nguiFont = fontObject.GetComponent<UIFont>();
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Overflow:");
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            overflow = (Overflow)EditorGUILayout.EnumPopup(overflow);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Crisp:");
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            crisp = (Crisp)EditorGUILayout.EnumPopup(crisp);
            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.Space();

        var validated = Validate();
        GUI.enabled = validated;
        if (GUILayout.Button("ApplyFont"))
        {
            ApplyFont();
        }
        GUI.enabled = true;
    }