protected override void OnCreate(Bundle savedInstanceState) { Crisp.Initialize(this); Crisp.Instance.WebsiteId = "Your_Website_Id"; Crisp.User.SetEmail("*****@*****.**"); Crisp.User.SetNickname("NickName"); base.OnCreate(savedInstanceState); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Main); }
void Start() { velocidad = velocidadInicial; spawnerObject = GameObject.Find("Spawner"); zombieScript = spawnerObject.GetComponent <Zombie>(); bigScript = spawnerObject.GetComponent <Big>(); crispScript = spawnerObject.GetComponent <Crisp>(); bossScript = spawnerObject.GetComponent <Boss>(); throwScript = spawnerObject.GetComponent <Throw>(); aoeScript = spawnerObject.GetComponent <Aoe>(); mouse = GameObject.Find("cursor"); audioSource = gameObject.GetComponent <AudioSource>(); audioScript = GameObject.Find("Audios").GetComponent <Audios>(); audioGeneral = GameObject.Find("Audios").GetComponent <AudioSource>(); vidaSprite = GameObject.Find("vida"); bonusSprite = GameObject.Find("bonus"); }
private void OnGUI() { userManual = GUILayout.TextArea(userManual, "Label"); EditorGUILayout.Space(); EditorGUILayout.LabelField("FontType:"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); fontType = (FontType)EditorGUILayout.EnumPopup(fontType); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (fontType == FontType.Unity) { unityFont = (Font)EditorGUILayout.ObjectField("UnityFont", unityFont, typeof(Font), false); } if (fontType == FontType.NGUI) { var fontObject = EditorGUILayout.ObjectField("NGUIFont", nguiFont, typeof(GameObject), false) as GameObject; if (fontObject != null) { nguiFont = fontObject.GetComponent<UIFont>(); } EditorGUILayout.Space(); EditorGUILayout.LabelField("Overflow:"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); overflow = (Overflow)EditorGUILayout.EnumPopup(overflow); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Crisp:"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); crisp = (Crisp)EditorGUILayout.EnumPopup(crisp); EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); var validated = Validate(); GUI.enabled = validated; if (GUILayout.Button("ApplyFont")) { ApplyFont(); } GUI.enabled = true; }