public async Task <ActionResult <Crise> > PostCrise(Crise crise)
        {
            _context.Crise.Add(crise);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetCrise", new { id = crise.Id }, crise));
        }
        public async Task <IActionResult> PutCrise(int id, Crise crise)
        {
            if (id != crise.Id)
            {
                return(BadRequest());
            }

            _context.Entry(crise).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!CriseExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Exemplo n.º 3
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    public Crise RandomCrise()
    {
        //Get random crisis
        int randomCrise = Random.Range(0, crises.Count);

        currentCrise = crises[randomCrise];
        crises.Remove(currentCrise);

        return(currentCrise);
    }
Exemplo n.º 4
0
    public void Start()
    {
        currentCrise = CriseController.Instance.RandomCrise();

        string q = currentCrise.question;

        randomName = Projeto.Instance.Equipe [Random.Range(0, Projeto.Instance.Equipe.Count)].name;

        question.text = q.Replace("{name1}", randomName);

        //Create answers
        foreach (Answers a in currentCrise.answers)
        {
            GameObject newButton = Instantiate(answerButton, buttonParent);
            newButton.GetComponent <AnswerButton> ().SetAnswer(a, this, randomName);
            myButtons.Add(newButton);
        }

        closeButton.SetActive(false);
    }